Ingame polls?

Ingame polls?

in Suggestions

Posted by: Tiirikka.7291

Tiirikka.7291

This might be silliest suggestions out there, but i’m kinda getting tired of people arguing about “opinion of the most players”. Judging by what I see on every GW forum possible (and all the talks with other players in game) It comes painfully obvious what is the situation here. We need actual statics. Not just who logged in and when, and voice of the handful of players who happen to use the forums.

I suggest:

Once in a while (maybe 3 or 6 months or so), a survey hits our in-game message boxes. there would be option in settings to prevent this from happening, if you don’t wish to receive such a message. and on this, there would be simple form of some kind where we can tick boxes of what we have liked the content we have been playing. there might be option to write comments too. these surveys must be answered during a-week-or-two period. after that they vanish, and votes given are counted.

After this we would have data of:
1. how many players logged in during that particular week
2. how many of them didn’t have survey disabled from setting during that time and how many of those who got it didn’t answer it and so, didn’t care of stating their opinion
3. how many players actually did answer to the survey
4. what did people answer the survey, what content they liked best, what least, how they would rate that content, and what content they really DO care about.

With just 5 minutes (or less) of player’s time, this would give developers more accurate information about what goes trough people’s heads as they play the game. Players would have more power to get direct input from the game. It would reach every player, and if they don’t want to be reach, they simply disable the whole thing on their account with one click. You don’t have to take part if you don’t feel like it.

Not all people go to forums, and just “how many people did this and that” doesn’t tell the whole truth about how people felt for the content. I loved the TA update, but I had trouble of getting group to play it with me, so I haven’t played it as much as I wanted. There has also been living story-things I have done purely because of the prices, even when I dislike the actual content. So numbers on those participation percents don’t tell how much I actually liked the content.

And make this all visible somewhere: let us see the percentage. Not accurate numbers if you don’t feel like it, but percentage. This way we don’t need to argue that much anymore, and you guys no for sure what’s going on. It’s a win win.