Member of The Archivists’ Sanctum [Lore], a guild for lore enthusiasts.
The Adventurer’s Log!
This is a minor bother, but something I think would be great to add to the game for the PvE side and even the WvW side. Instead of arbitrarily making us go back to the towns to speak with our trainers to reset our traits, simply throw the cost into an option above the traits that you may click when you want to readjust your trait configuration entirely. This would be similar in nature to how it is in structured PvP in that you couldn’t do it during a fight, for obvious reasons, and it would simply encourage more freeform experimentation with your character.
As it stands, the majority of experimentation is left to weapon swapping and utility skill swapping, which is okay, but may give the wrong impression of the skills’ potency without traits appropriately set.
The thing is, it might break the game depending on what you count as “during a fight”.
After all, how do you decide that in an environment like WvW that does not have things like matches? If you go by combat mode, it’ll break the game as you’ll end up with people speccing for tanking/healing before assaulting a keep/tower/Stonemist, while running dps the other time.
And what about PvE? Can you imagine how much the dungeon runners would whine if they could not use that functionality, even if it’s something they would never use?
For what reason should I be concerned with the breaking of the game? It was broken the moment people tried to make it their everyday game. The moment they felt they needed it to serve that attempt, through demanding whatever content made them feel like they had “progressed”.
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