Avallora Erasleigh // e
Tara Airgetlám // m
Hi folks …
first time I’ve heard of dualwielding weapons in GuildWars 2 I thought: Yep. This is the correct step!
Since GuildWars I always have wished to have more variety in melee-combat … We saw the classic shield/sword warrior and even the neckbracking twohanded hammer warrior beside the assassine.
At this point I want to point out: This is not a flame thread. Further …
The thief in GuildWars 2 is able to deal damage by dualwielding weapons while the warrior, ranger and even the mesmer … fail at this point.
I played warrior, mesmer and ranger (level 80, exotic weapons and kinda capped stats) especially in WvW.
I’m aware of the bleeding conditions on sword abilities of the warrior … But there is absolutely no duelwield bonuses nor there are dualwield skills for warrior, ranger and mesmer. I’m really disappointed because there is no reason for a warrior to think about dualwielding maces, swords or axes because the greatsword deals always more damage. Why no real melee possibilities for rangers while there is more potential?
It is intended to deal more damage by dualwielding … In all games. Even in GuildWars 2 a dualwield-axe warrior should deal as much damage as the greatsword or rifle warrior does … (or even faster/more).
Let us quickly compare weapon strenghts of level 80 exotics:
Greatword: 995 – 1,100
Hammer: 985 – 1,111
Rifle: 986 – 1205
Mace: 895 – 1010
Sword: 905 – 1000
Axe: 857 – 1048
Swords, axes and maces got much less weapon strenght than twohanded weapon while they almost have a similiar swing duration.
Even stats of a one handed weapon are just devided by two to ensure there are no differences to a twohanded weapon. This sounds alright but the basic weapon strenght stays. There is no possibility to a warrior to swing with both weapons and deal some more damage. Nor there is a chance for a ranger or mesmer.
While the greatsword warrior needs one hit through a hostile zerg to deal massive amounts of damage the sword, axe and mace dualwielding warriors have to pick single targets.
But if I have to pick single targets why don’t take the rifle and deal twice critical direct damage as usual?
Sword offhanded warriors might have a parry skill … But blocking one single attack is almost nothing as I experienced.
Dualwield might look cool … But in my opinion it really needs some overhaul.
It would be awesome to see a dualwield mechanic where weapon strenght sums up or to see various of dualwield skills which changes with the weapon type.
Greetings
Weapon strength between 1 handed and 2 handed weapons is meaningless since each ability has its own coefficient.
first of a well times block can be the difference between life or death sometimes, if done right, like blocking the bosses really big attack, but this is no easy no require rather good timing specially if you don’t want to loose too much time by begin to block only a ½ sec or so before the actual attack.
seconds as gimme said dmg depend more on the skill than the actual weapon strenght when you compare between them.
As for the mace… well mace is not supposed to be a high hitting weapon for the warrior, but more of a control weapon, almost every single one of its abilities have soe kind of control in it, like stuns or daze etc. And sword is more of a condition weapon than a DD weapon meaning the weapon strenght means that much less there
so plenty of reason to use other weapons that GS
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