Introducing PK without harming the WvW and Lore
Why? What purpose would this serve?
The reason they made WvW have both PvE and PvP elements was for those who wanted an ‘open world PvP’ experience.
Time is a river.
The door is ajar.
Because I have seen many people who like PK, and they like to kill PVE players.
In WVW we have only PVP players, they are all prepared to fight.
The grace of PK is killing people unprepared or busy, kill people while they are killing The Shatterer
There are bosses in WvW but is not the same thing, everyone is prepared to face bosses with caution against invaders.
I’ve seen the ArenaNet talk about it several times, said that the game can only support one of two types, WVW or PK, and I agreed because if they put PK like in other games many will stop playing WVW. But it will be a WvWPK it is diferent, because you have to do things in boderlands to access the enemy world.
Does not make sense to have PK with this Lore. I agree, everyone has to help each other against the dragons and the server has to be a community.
But if the PKs are from another server, the server continues to be a community.
Arenanet can make players invade another server because I believe that would be used something like guesting system to do it.
PVE players who hate PK can choose a servers that has a great protection against PKs, servers where there are people who protect the borderlands to prevent PKs open and pass through the rift.
Because I have seen many people who like PK, and they like to kill PVE players.
In WVW we have only PVP players, they are all prepared to fight.
The grace of PK is killing people unprepared or busy, kill people while they are killing The Shatterer
And yet, what about those who don’t like PvP? You’d essentially be forcing that game type onto players who don’t want to PvP.
Remember, it’s only fun for the PKers. Some people just want to PvE.
PVE players who hate PK can choose a servers that has a great protection against PKs, servers where there are people who protect the borderlands to prevent PKs open and pass through the rift.
Which would mean even more people trying to get into the top-ranked WvW servers, since they’d offer the best protection.
Totally disagree with this suggestion.
As a PvE player, I’d be pretty annoyed (and that’s putting it politely) if I was trying to do my own thing then suddenly I got killed just for the amusement of someone.
Time is a river.
The door is ajar.
(edited by TheDaiBish.9735)
Because I have seen many people who like PK, and they like to kill PVE players.
In WVW we have only PVP players, they are all prepared to fight.
The grace of PK is killing people unprepared or busy, kill people while they are killing The Shatterer
“Because we want to kill people who have no interest in PvP. The PvP players are too difficult.” That’s how that reads, in addition to the implication that you’d rather screw with people who are leveling/grinding and keep them from doing what they are doing by forcing a different activity onto them.
“Because we want to kill people who have no interest in PvP. The PvP players are too difficult.”
We not want! They want! I want to kill PKs not be one. But i know many people who would like to be PK in this game.
I am a PVE player but i don’t like dungeons i like to explore and find GW1 references. I don’t play for loots.
Without dungeons PvE are too easy, DragonTimer is ruining the game, Bosses die in “seconds” because we have many people at these events, scale seems not work :/
I think PK would greatly help to increase game’s difficulty in exploration… not jumping puzzles :s do not think that people who have no interest in PVP would be angry with PKs It is just like a bandit NPC whit better AI. It is just pixels… and PKs would be forbidden to chat with you, they would not know your name like in WVW
My friends left GW2 “for ever” and are playing Dark Souls, they are PVE players, but there has PK and they do not complain, quite the contrary, it adds adrenaline to the game, and the monsters there do unexpected things that is awesome… but for me DS is to dark, i love GW1 lore it is certain that I will buy all GW2 expansions to back to Cantha and Elona.
I know ArenaNet’s ability to improve the game… I just gave a suggestion to blow their mind, they do not have to do exactly as I asked, the greatest virtue of them is creativity to do things like no others.
Introducing PK without harming the WvW and Lore
in Suggestions
Posted by: Nels the Cornwhisperer.8025
If you want to jump unsuspecting people, play PvE in hotjoins, and split off of the idiot zerg that’s always losing.
So shines a good deed in a naughty world.
- William Shakespear
Not to mention lvl 80’s in full exotics, killing 3-4 shotting ppl in starter areas, again and again. And no downscaling is currently NOT harsh enough to make it a fair fight, im am constantly 2-3 shotting the mobs with my condition dmg built mesmer in the low end of the starter areas, with my lvl 80 mesmer, with lvl 80 exotics armor and staff, and I even only have lvl 66-70 blue and green jewelry. Hell I could probably tank a whole pack if I wanted I geuss, without using many if any at all of my defensive abilities. So no unless downscaling get fixed so everyone EVEN a lvl 1 newly created character with only starter equipment(okay lvl 2 then since you get lvl 2 just for completing the tutorial), would have a fighting chance against a lvl 80 in full exotics.