Currently the hardest to get armor in the game is Invader’s Armor mainly because of how badges are acquired (extremely low drop rates from killing players, relatively low drop rates for killing keep/castle lords and the jumping puzzles which are often used as a 3v1 arena and sometimes worse a deathtrap consisting of siege weapons and a guild waiting to gank.)
I’m all for a challenge to get said armor but there are a few things which concern me about this. First off because of the zerg mechanic some professions are left with a lack of AoE meaning they cannot collect tokens at a comparable rate as someone like a elementalist who can AoE for badges.
This also brings up another issue: with the release of ascended armor on the horizon that will totally invalidate this incredibly hard to get armor similar to how keeping legendary stats as they are would have them invalidated by ascended weapons (I know that legendary stats are being boosted to compensate)
To this end I suggest moving Invaders Armor to a separate dungeon token-like system and leaving the badges of honor solely for siege equipment and legendaries.
These new tokens would be collected for every keep/camp/castle taken.
Camps=1-2 token
keeps=2-4 tokens
Castle=4-8 tokens
This would make said armor more obtainable without the discrepancies it suffers today and in the future when ascended armor is released. This also makes the system more fair as Invader’s accessories are the only accessories with a Power/Vit/Tough stat allocation WITH a unused upgrade slot.
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