Invisibility/Stealth Adjustments.

Invisibility/Stealth Adjustments.

in Suggestions

Posted by: Hirasaki.6208

Hirasaki.6208

Just a suggestion, invisible/stealthed opponents should lose their invisibility/stealth if they are hit by an opponent (takes at least 1 dmg) or if they attack a target (deals at least 1 dmg). This might help solve some of the thief problems in WvsW.

Since this will be somewhat of a nerf to the thief/stealth class, their initial attacks while stealthed should be buffed to compensate.

Another way to compensate is to have the stealth recast reduced and duration extended, if this is implemented.

(edited by Hirasaki.6208)