Issues with Regeneration, Burning and Poison.

Issues with Regeneration, Burning and Poison.

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Posted by: Modimor.4319

Modimor.4319

The way these effects seem to stack is in order they are cast. Wich means If a damage heavy Guardian uses the shout that gives protection and regen before a healing heavy Necro casts his mark that grants regen to nearby allies., the guardians weak regen will have priority over the necros regen that might be twice as effective. I asume that Burning and Poison work the same way.

This should be changed so the highest ongoin hot or dot of those types should get priority, not in order they were cast.

This is not so much of an issue with bleeds as they stack in intensity. But i would sugest to do the same here.

Issues with Regeneration, Burning and Poison.

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

its a major annoyance on my cond damage staff mesmer when im playing with a guardian; because my burns conflict with their passive virtue of justice( is it justice? my guard is still pretty low level) and they hardly ever invest in condition damage

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Issues with Regeneration, Burning and Poison.

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Posted by: SSalp.6423

SSalp.6423

yea its awful… should compare both values and take the higher ones.

Immotal Kingdom[KING] – Desolation

Issues with Regeneration, Burning and Poison.

in Suggestions

Posted by: Modimor.4319

Modimor.4319

Imo it’s really big issue and i can’t really belive this been adressed yet.
Mesmers, Necros and Engineers are really hurting from this. Cond dmg and regen is a really big part of the game. And an easy way to solve it is to just give the the highest ongoin dot or hot priority.

Issues with Regeneration, Burning and Poison.

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Posted by: crouze.3078

crouze.3078

the server would have to compare alot. it may have an effect to the server performance!?

But it would be nice for sure.

Issues with Regeneration, Burning and Poison.

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Posted by: Ursan.7846

Ursan.7846

Have you tested this? Regen/Burning/Poison all stack in duration. So if a Necro casts a 2s regen, and a Guardian casts a 2s regen, I just assume for 2s you get the Necro’s regen and the next regen you get the Guardian’s regen.

This is what I assume happens, but correct me if you’ve tested this and I’m wrong.

Issues with Regeneration, Burning and Poison.

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Posted by: Dragoon.9536

Dragoon.9536

i dont really have an issue with this problem because engineer main damg output is bleed not posion or fire.

Issues with Regeneration, Burning and Poison.

in Suggestions

Posted by: Modimor.4319

Modimor.4319

Have you tested this? Regen/Burning/Poison all stack in duration. So if a Necro casts a 2s regen, and a Guardian casts a 2s regen, I just assume for 2s you get the Necro’s regen and the next regen you get the Guardian’s regen.

This is what I assume happens, but correct me if you’ve tested this and I’m wrong.

Yes, this is how it works, but thats not the issue, Burning and Regeneration have no secondary functions like Poison does. Wich means you would want the highest number on top att all times. And take guardians for example in their mechanic they will put a burn up every 4th attack. wich will prevent other who might be focused in cond damage to get their ticks of when they need to. This is not such a big issue in PVE as the fight tends to last pretty long against champions and bosses. It’s in WvW and Spvp this becomes moast of an issue as the fights usually dont last more then a couple of seconds. A low regen ticking when you need a high one can be critical to win a fight. It’s also quit anoying for classes like Engineers Necros and Mesmers who really exells in cond damage. The game will just benfit more from having highest ongoin dot or hot. get priority.