Problem #1: People are (or were) grinding the same path in the same dungeon over and over instead of enjoying other paths and other dungeons.
Problem #2: Not everyone wants rewards from the same dungeon.
With dungeons being as difficult as they are, it’s better to go with a more organized group of friends than it is to pug. However, due to the fact that not everyone in a group of friends will want the same set of dungeon armor, it is very difficult to find a competent group that is willing to repeat the same dungeon long enough to get that armor. Right now, in my guild, nobody ever goes to dungeons anymore because it’s like this: one person wants to do Arah, one wants to do Citadel of Flame, another wants to go to Honor of the Waves, and another wants to do Ascalonian Catacombs. And then you’ve got the guy that just wants to do any dungeon, he doesn’t care which, but there is never a group being formed because of conflicting goals and so he never gets to go. Nobody wants to follow their friend to a dungeon that they don’t want anything from and grind for no reason just so that their friend can save up the 1000+ tokens to get their set.
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With the recent addition of the 2 per hour limit, it is clear that ArenaNet does not want us to grind the same path in the same dungeon. It seems that you would rather have us experience all of the paths in all of the dungeons. Which I think is fine, but when you give us nice armor skins as rewards, of course people are going to want to try to get them. And the big issue is, nobody wants to go to other dungeons until they get their set from that one. But nobody will get their set because their friends won’t go to the dungeon with them. So we sit around, hoping that our friends will change their mind and go to our dungeon instead. But nobody changes their mind.
Proposed solution: Make dungeons all reward the same kind of token that can be cashed in for any reward. This solves both problems, as we can go enjoy all of the dungeons and every path there is to offer without feeling like we are slowing down our progress. I’d be more than happy to go try every path if I feel like I’m still progressing towards the set of skins that I want, and I’ll have much more fun doing so when I’m in a more organized group with my friends. Then I won’t have to feel bad every time the guy that wants to do just any dungeon never gets a group!
- Issue that this raises: What about the current dungeon tokens that people have saved up?
Solution: Put an NPC in Lion’s Arch next to where you buy the dungeon armor that exchanges specific dungeon tokens for the new ones.
– Other issue that this raises: people that have never been into a certain dungeon can buy its armor set.
Possible solution #1: Put the NPC that sells the armor inside that dungeon somewhere in explorable mode, so that people are forced to run the dungeon at least once to get its armor (but if you did this, that area in Lion’s Arch would turn pretty empty… I’m sure there’s other things that they can be replaced with though)
Possible solution #2: Lock the armor vendors from selling you that specific set of armor, until you complete an achievement for the dungeon; perhaps an achievement that requires you to complete each path at least once or something.
Possible solution #3 (thanks Yukishiro!): Make the armor cost dungeon tokens PLUS one token that you can obtain from beating explorable mode. For example, TA top costs a TA badge and 300 dungeon tokens.
(edited by Moderator)