I’m a guild leader and I’m new to this role. I’ve been learning how to do things as I go and struggling to adapt to the way guilds are set up in this game. I’ve sought advice from experienced guild leaders and attempted several methods of promoting guild growth and activity. Allowing players to freely join multiple guilds is a great concept, but in practice it only serves to harm guilds by compounding the flaky, whimsical nature of human beings. I’ve heard all the arguments of the idealist individual players, but as a leader trying to build a community, I have to be a pragmatist. I don’t want to remove freedoms from the game, I’d just like to quickly(ish) outline my concerns before giving suggestions.
PvE focused guilds are practically pointless. Dynamic events are easy to pug because its so easy to cooperate with ad-hock groups in the field. Dungeons are easily pugged all the time. If I wanted to do nothing but PvE with people all I would need is my friends list.
SPvP focused guilds don’t seem necessary for the same reason dungeon guilds don’t. The teams are limited to 5 players and the system is designed for easy pug access. You can have a small guild focused on it, but there’s no point in building a guild larger than 10-15 people for it.
WvW focused guilds are the only true type of large guild that can be sustained in this game. WvW is a massive scale type of gameplay that guilds ranging for 5 players to 100 players can all join in and play together at the same time. This is great, but technically this is a PvP guild; leaving many players somewhat homeless as they may only enjoy PvE content.
Here’s what I have been having a huge issue with in my guild. We recruit our butts off just to keep our activity level acceptable. Every day we have to deal with more and more members not representing. Our roster got clogged up to the point where we could have 30 people online but only 3 or 4 representing. We’ve tried whispering and talking to members to simply understand why they don’t represent us. 50% of the time it’s because they didn’t even know about the representing feature. So my first suggestion to Anet is to put some kind of pop-up notification on the player’s screen that guides them to the represent button and explains what it’s for. I’ve tried providing that explanation myself, but I really shouldn’t have to. Sometimes I am met with hostility at the assumption that I am treating them like a noob and/or trying to impose representation rules they don’t like when in fact I am simply trying to make sure they are aware of the feature.
Going back to the issue of having 30+ members online but only 3-4 representing, what am I supposed to do about this? I thought maybe if I get the right bonuses with influence, I can give my members a reason to represent. We unlocked all of the banners and started planting them at the portal hub in Lions Arch, and we activated and maintained the 10% magic find and 5% experience passives. We whispered everyone and sent mail to make people aware that we had all of these perks to take advantage of if they come back and represent us. None of it worked. It seems no one cares about these advantages, probably because of how easy they are to acquire. Any guild can easily get them so they all have them which means there’s no reason for someone to represent a particular guild for a particular buff. Indeed the only thing this does is harm smaller guilds which may be too small to earn the influence necessary to maintain the buffs. All of the larger guilds will be practically identical. cont…