In a recent post, Matthew Medina said that the writing team is now able to script NPC dialogs allowing the possibility of us seeing more stuff like the NPC interactions in the Kessex Hills, post-Tower camp.
https://forum-en.gw2archive.eu/forum/livingworld/nightmare/Thanks-for-a-good-conclusion-to-this-story/first
I would like to suggest that one of the first things they can do is change the NPC dialogs/interactions near high traffic areas like the bank and AH. As charming as that conversation between the two little girls playing behind the bank or the asuran child and the gruff old charr may be, they’ve gotten a little old hearing them for the last year and a half.
These are prime locations to put in new NPC conversations and scripting interaction that would get a great deal of notice. Perhaps not every player would hear them but I think a large portion of the population would. They would be ideal to flesh out more of the lore and drop interesting hints in connection to the LS.
It would be entertaining to see iconic characters show up by the bank like the member’s of Destiny Edge and such. I think it would add to making the world a bit more alive if you saw the NPCs in such high traffic area changing, even if the NPCs in the other parts of the world do not.
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