Items and Space
I have to agree with you in part. I used the dragon helm skin on my Guardian and found I absolutely hate the way it looks on him. So now I am in a quandary. The helm is slotted with a Superior Rune of Divinity currently going for over 9 gold on the TP. I could change the skin back but then I lose the skin which would work better on my warrior. If I replace the helm then I have an helm with a Superior rune of Divinity and a skin that no one else can use as it is soulbound plus I would have to spend over 9 gold for another rune for the new helm.
Decisions….
I have to agree with you in part. I used the dragon helm skin on my Guardian and found I absolutely hate the way it looks on him. So now I am in a quandary. The helm is slotted with a Superior Rune of Divinity currently going for over 9 gold on the TP. I could change the skin back but then I lose the skin which would work better on my warrior. If I replace the helm then I have an helm with a Superior rune of Divinity and a skin that no one else can use as it is soulbound plus I would have to spend over 9 gold for another rune for the new helm.
Decisions….
Well then you agree in full! :p
If you could just put another skin back over your awesome helmit, you’d know you’d have access to the helm later on, because it’s in the gem store…for 0. Just like the celebration baseball cap (though not sure if that is still there).
Come to think of it, I think any piece of armor that is used for a source or destination should have it’s ‘likeness’ placed in a gallery for reuse at any time, without having to go get another physical item that looks like that. Once you have one, you earned it. Like a dye. Whether they want to charge us a Crystal to apply it each time is totally up to them, I wouldn’t want to deprive them of a money maker. Having to get a new source is a hassle, and often costly (in game money).
Of course, that wouldn’t preclude the need for my other idea, as there are things like that book that we just don’t need in our inventory. If I want to watch the cut scene, I could buy it for 0 gems, watch it, then throw the book out in space and delete it, since I know I can get another one any time I want for 0 gems.
I like the idea, however, a new collections tab for these reward items would be easier to manage and would prevent cluttering up the gem store with 0 gem items.
I agree with this in part. Why not make them as collection items in the bank like the minis? I would think that would save a lot of coding rather than having to alter the store and how it functions.
I like the idea, however, a new collections tab for these reward items would be easier to manage and would prevent cluttering up the gem store with 0 gem items.
Except collection tab has the same problem. Maybe not for some things. If it was a combination of a collection ‘and’ a new system where you learned the look of things like dyes, then it’d work.
But without the second part, putting those helmet skins in a collection would only be useful until you use it, then if you don’t like it, you are forced into an issue that the first responder had, which is a bummer.
If you could always just go pick it up again from the store, then you wouldn’t need a collection, and it would cover all types of things, even weapon and armor skins (if they don’t implement some sort of ‘dye like’ handling of those).
I agree with this in part. Why not make them as collection items in the bank like the minis? I would think that would save a lot of coding rather than having to alter the store and how it functions.
I wonder, would they have to alter the store much? They already have 0 gem items. The faux-doll and baseball cap were 0.
And what about the achievement requirement? Did everyone get the baseball cap, or only some people? Are there other things that are available in the store only to certain people? Like founders or people that play GW1? If there are, then they already have some sort of ‘hide when’ mechanism in place, no?
The zero gem items are for everyone though, not just certain people as far as I know, I wasn’t here for the baseball cap. As to GW1’s store I would have no idea as I’ve never played it.
Either way it would be nice if something could be implemented. I certainly wouldn’t keep the tome in my bank if I could have access to the scenes by an item in my collection.
They could just make the item reusable. Remove from collection, apply skin, put back in collection for future use.
They could just make the item reusable. Remove from collection, apply skin, put back in collection for future use.
That would solve the last problem.
Ok, so they can choose which is less development time!
1. 0 gem cost items that just sit in the store and unlock on achievement.
2. Collections tab for achievement-y type ‘stuff’ and makes items reusable (where required, like a skin).
I’d still like to see a skin ‘armory’ someday, where a skin becomes memorized like a dye once you use something as a source or destination. I won’t make any comment on whether that should be character or account wide, though I’m sure they’d pick the former (like dyes) and I wouldn’t fault them for that.