“Butterfly in the sky, I can go twice as high…”
I love jumping puzzles! I also have some ideas/wishes/aspirations of defying in-game gravity in many ways (or just having more fun).
Post and share your ideas!
…
1 – Shrink players (mini-size) with tonics in order to efficiently use map space, and extend jumping puzzles to greater lengths.
2 – I would absolutely LOVE a challenging jumping puzzle that encircled the whole inside of the outer-wall of Divinty’s Reach; or the outside of it for that matter.
3 – A new jumping puzzle that re-defines “vertigo” so far experienced in the game.
4 – More automated interferences/challenges (aka – Clock Tower automatic turning, new mechanics from Fractal Dungeons).
5 – Puzzles that require you to “remove” blocking points (i.e., harvest these trees to get to the passage behind them), etc.
6 – Fractals is a limitless dungeon, how about a “limitless” or ever randomly changing puzzle? Akin to the movie the ‘Cube’; hey throw in a group of players to figure it out themselves :p.
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