Jumping Puzzles
There are MANY aspects of this game. Some involve jumping, some involve PvE, some involve PvP, etc. etc. Not everyone is good at all aspects. That being the case, if you’re not good at jumping puzzles (which is understandable) there are many other aspects of the game you could be good at.
To be “fair” would mean that if I’m no good at PvP, we should remove that from the Achievements, or make an alternative way to obtain them?
Sorry, I don’t plan on getting 100% of the achievements, and I accept the fact that I can still enjoy the game, without excelling at all aspects of the game. There will be many achievements I won’t get in the game, I’ll focus on the ones I do enjoy and can obtain.
In short, it’s a much more enjoyable game if you focus on the aspects you enjoy, rather than worrying about getting 100% completion on aspects you don’t enjoy.
Agreed. I just don’t see the point of putting them in every event that happens. So the people that aren’t good at it can just stand around and be onlookers for every event that comes around I guess.
Doesn’t make sense.
Also, I’m not looking to get 100% completion at everything in game…just a chance to participate would be nice. I’m not that great at pvp either but at least I get the chance to get out there and hack away. What good is a jumping puzzle to me if I can even make it past 5 platforms without falling off?
i can understand you… while i manage with a lot of time and nobody waiting for me to win static jumping puzzles, i feel a lot under pressure on doing the puzzles like clock tower, lost shore etc. etc.
when i am in a party in the fractals i feel stressed by jumps, as i am always the last player to go further i feel a little uneasy at everyone waiting for me… and that makes me fall even often…
well i guess i give up on those as i gave up on clock tower
Join the Rainbow Pride
I would also like levels for JPs. I love them, but I suck at them. Let me choose ‘Easy’ and after I fail at “Normal” a few times.
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One of the worst things in this game for me (in jumping puzzles and orchards) is the camera. The way the camera zooms in-out like a yoyo is beyond ridiculous. Why is the camera treated as a physical object that hits walls and trees? Why can’t it be set at a distance by the player and if a wall/rock/tree/building is obscuring the view of the player then it should become transparent so as not to hinder the players view. Continuously fighting with the camera so I can see what I’m doing is a massive killjoy of this game.
The camera angles in this game are hideous, period! How is it even possible for me to see the back of my teeth and the roof of my mouth and have the rest of my head invisible!?!
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