Jumping physics

Jumping physics

in Suggestions

Posted by: Bluebeyond.1408

Bluebeyond.1408

Hi,

Characters should not have the ability to change the direction in which they are jumping mid-air. It probably helps during a jumping puzzle but why this was implemented in the first place I don’t understand. The game has a high level of realism and I think removing this would further improve that realism.

Not that I am complaining, I just want to contribute to make the best game possible.

Ruben

Jumping physics

in Suggestions

Posted by: ArcTheFallen.7682

ArcTheFallen.7682

It’s not a game anymore when it gets too real. Imo, I think it’s boring a limiting if you can’t adjust jumps in mid-air. And realism != best game always. I understand your point, but there are far more ridiculous things to address if you want to start a jumping. I don’t see how it would make the game feel better at all.

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Jumping physics

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Posted by: Colonel Kernel.7506

Colonel Kernel.7506

I guess changing direction while jumping is only fair considering the incredible number of invisible walls you have to go around.

Stupid, stupid invisible walls.

Jumping physics

in Suggestions

Posted by: Jazneo.8213

Jazneo.8213

We need double Jump lol

Jumping physics

in Suggestions

Posted by: lynspottery.6529

lynspottery.6529

Oh and don’t forget that ridiculous camera bounce!

Jumping physics

in Suggestions

Posted by: Bonzoso.7014

Bonzoso.7014

I think there are quite a few jumping puzzles that would have to be redesigned if this were done, but I agree that it seems wrong to be able to wiggle around in mid-air.

Jumping physics

in Suggestions

Posted by: Lord Aargadon.4135

Lord Aargadon.4135

I think its fine, I believe the obsidian sanctum jumping puzzle in eternal battlegrounds even requires some of the jumps to be redirected in midair. And no, this game doesn’t have a lot of realism, I’ve found myself staring at golems(and even let myself get killed) just to watch them flying through water more than once. If you add this, then you would need to add ledge grabbing(which would be freaking sweet, zelda anyone?). Try rolling an engineer and grab a rifle. Rifle jump really kills the difficulty of any jumping puzzle and even allows shortcuts in a lot of them. Personally, they need to make more puzzles like the clock tower where it disallows skills, or the dark room, which resricts skills since you’re pretty much required to have a torch.

Jumping physics

in Suggestions

Posted by: BrunoBRS.5178

BrunoBRS.5178

think of all the jumping puzzles based on that thing that you want to “fix”.

LegendaryMythril/Zihark Darshell