Jumping puzzle auto-adaptable difficulty levels
I second this, today i was getting mad in Spekk Lab…
Why can’t the jumping puzzles that have things like timed disappearing platforms, or wind/other weather phenomena that blow you off or zap you off away be adaptable in their difficulty. If the puzzle detects you tried it n-times with no success the timers on such things should be adjusted. Us old farts (I’m 57) are not able do the mouse directed movement required for Spekk’s Laboratory for example, making the 3rd leg of doing it impossible.
For example, I defy anyone to do that one jumping puzzle with a large norm just by using WASD keys and no speed buffs and only using the mouse to reposition the camera. I bet no one at ArenaNet could do it.
I second this, today i was getting mad in Spekk Lab…
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