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Right now, they give a few greens, some random green upgrade component, and a few silver. It would be nice if we got something a little more valuable to encourage more people to do them. An assortment of lodestones, some exotic runes/sigils, a black lion key, etc. These are all various things that could go inside these chests.
What do you think?
would be nice but it’ll never happen sadly
The problem is a LOT of JPs are so bloody easy that they would be farmed constantly and prices of things would plummet. I would be one of these players that is good at JPs, even with a charr and if I was getting a lodestone per chest then I would hit every JP every day with all my characters. As a player that also “enjoys” the JPs (yes they exist lol) I understand the frustration of taking the time to do a puzzle and getting a single crappy blue sometimes.
It would be nice though if they made some of the more frustrating puzzles contain more considering the crap you have to go through.
What, you can repeat Jumping Puzzles and get the rewards? I didn’t know that actually. I thought they were one-time things. In any case, I still maintain that they need to give something better than blues/greens/etc (this is an issue with open world boss/loot chests in general).
Maybe some lodestone prices would fall, but they Charged lodestones are trading at nearly 4g, I don’t think anyone would really complain.
Anyway, since not all jumping puzzles are created equal, I’d suppose that the first thing they’d need is an evaluation of their difficulty. Once that is sorted out, rewards could be adjusted accordingly.
(edited by TheKillerAngel.3596)
What, you can repeat Jumping Puzzles and get the rewards? I didn’t know that actually. I thought they were one-time things. In any case, I still maintain that they need to give something better than blues/greens/etc (this is an issue with open world boss/loot chests in general).
Maybe some lodestone prices would fall, but they Charged lodestones are trading at nearly 4g, I don’t think anyone would really complain.
Anyway, since not all jumping puzzles are created equal, I’d suppose that the first thing they’d need is an evaluation of their difficulty. Once that is sorted out, rewards could be adjusted accordingly.
making all jumping puzzles the same difficulty would be boring imo
wouldnt mind seeing BLTkeys or lodestones (although it could negatively impact some of the cheaper ones; new recipes could be implemented that utilised them) as possible rewards
What I mean is that the chest rewards should scale to the difficulty of the jumping puzzle. The hardest ones might give several lodestones, a BL key and an exotic rune/sigil, the easier ones might give silver a some boosts or utility item.
What I mean is that the chest rewards should scale to the difficulty of the jumping puzzle. The hardest ones might give several lodestones, a BL key and an exotic rune/sigil, the easier ones might give silver a some boosts or utility item.
Yeah, i’m in favor. + every JP should be a one-timer per character. So you won’t be able to farm, but still get a proportional reward for achieving this challenge of advanced reflex-skills! Especially the hard ones, like the skipping stones puzzle from Lost Shores, should reward something that actually makes it worth the effort. I mean, doing it 50+ times over for a green and some copper is not cool…
Maybe some lodestone prices would fall, but they Charged lodestones are trading at nearly 4g, I don’t think anyone would really complain.
No, except for the people with hundreds of them on the TP trying to sell them, if the price dropped due to increased loot, they would cry…. a lot.
I would posit that more people would benefit from having their prices lowered than them remaining what they are now. Anyway, lodestone prices are secondary to this. The main point here is that rewards in open world chests need to be better all around.
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