Just Nerf Warrior PVE Already

Just Nerf Warrior PVE Already

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Posted by: Hamartia.3421

Hamartia.3421

This joke needs to end.

Warriors bring fury, might and vulnerability, the three most important boons for PVE.

They do far and away the highest damage, both single-target and AoE.

They synergize so well with themselves that you don’t need any other class to maximize damage. Every other MMO that has a “pure” DPS class like Warrior gives them disadvantages like low survival, or makes them lack essential buffs that must be provided by other classes.

They have the highest base survivability of any class, making it trivially easy to run full zerker.

Necro, Engie, Ranger need buffs— but all of the other classes are mostly balanced with one another. Except for Warrior, which is a significant PVE outlier that needs to be fixed.

This is not just Cof p1. This is Fractals and speed runs of every dungeon in the game.

If you don’t have a zerk warrior/Guardian/Mesmer, you have no idea how powerful Warrior-based groups can be. It feels like a chore to run any other group because it takes so much longer to kill bosses.

“Just make the fights more interesting/100 blades isn’t great in movement fights”

Whatever more difficult content Anet comes out with will still be optimal to run with Xboon class, Yreflect class, and 3 warriors. 3 warriors bring 25 might, 25 vulnerability, ad 100% fury uptime. They don’t need any other class to provide any boons.

DPS Thieves, Rangers, Elementalists, Engineers, Necromancers need to be capable of taking a party spot without hindering their group compared to if they had just rolled warrior.

(edited by Hamartia.3421)

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Posted by: Molch.2078

Molch.2078

I think you should buff other classes instead of nerfing the warrior. 3-4 Warrior + 1-2 XY is quite fun to run.

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Posted by: Player Character.9467

Player Character.9467

DPS thieves and elementalists can easily take a spot or 2 without lowering the party dps at all. Go look at DPS ele builds and DPS thief w/Sbow + warrior Lbow F1. Also three warriors brings 9 might, you might want to check your math on 3×3 again.

Warriors having the highest survivability… that’s a joke right? Ignoring the fact that necros have the highest health pool in the game, have you seen what you can do with rangers, guardians, and d/d eles? Warriors do have low survivability compared to the other classes, you’re getting caught up on hp and armor values which mean nothing in a sustained fight.

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Posted by: tigirius.9014

tigirius.9014

I think you should buff other classes instead of nerfing the warrior. 3-4 Warrior + 1-2 XY is quite fun to run.

No they need a nerf or two. We’re not calling for a ginormous nerf just something to balance their crazy burst damage output.

Other classes need a boost in burst like Engineers in PVE for example, and they need to look at making DoT’s on conditions actually crit more often and do more crit damage which would bring that type of DPS up on par with burst DPS.

I would hope they are going to do something about bosses being immune to CC 100% of the time and some of the healing elements (we need at least 1 each skills in each class that can heal have a direct heal of some kind that doesn’t involve a 1 time burst or an AOE stationary ability. For example, changing the EG on engineers so that Fumigate will not only remove conditions but it would do a stacking direct heal when used) There’s a problem with Boss AI that seem to know exactly where these stationary AOE heal zones are and they place their AOE hotzones right on top of those, this doesn’t improve the gameplay and like the immunities to CC makes it impossible to play a support class when fighting bosses.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: tigirius.9014

tigirius.9014

DPS thieves and elementalists can easily take a spot or 2 without lowering the party dps at all. Go look at DPS ele builds and DPS thief w/Sbow + warrior Lbow F1. Also three warriors brings 9 might, you might want to check your math on 3×3 again.

Warriors having the highest survivability… that’s a joke right? Ignoring the fact that necros have the highest health pool in the game, have you seen what you can do with rangers, guardians, and d/d eles? Warriors do have low survivability compared to the other classes, you’re getting caught up on hp and armor values which mean nothing in a sustained fight.

It’s no joke in PVE. It’s not just the health pool in PVE armor class actually matters. The better the armor the better the defense.

I do believe you are mixing PVP and PVE because in PVE they run thru everything like a truck. That’s not normal or typical of how the other classes play.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Player Character.9467

Player Character.9467

DPS thieves and elementalists can easily take a spot or 2 without lowering the party dps at all. Go look at DPS ele builds and DPS thief w/Sbow + warrior Lbow F1. Also three warriors brings 9 might, you might want to check your math on 3×3 again.

Warriors having the highest survivability… that’s a joke right? Ignoring the fact that necros have the highest health pool in the game, have you seen what you can do with rangers, guardians, and d/d eles? Warriors do have low survivability compared to the other classes, you’re getting caught up on hp and armor values which mean nothing in a sustained fight.

It’s no joke in PVE. It’s not just the health pool in PVE armor class actually matters. The better the armor the better the defense.

I do believe you are mixing PVP and PVE because in PVE they run thru everything like a truck. That’s not normal or typical of how the other classes play.

Protection – 33% damage reduction, not available in a warrior’s skill set.
Chill – Skill cooldowns increased 66%, not available in a warrior’s skill set.
Blind – Next attack misses, only 1 skill in a warrior’s set, on the longbow.
POOF armor difference more than gone.

And that’s not even considering comparisons with how other classes can handle conditions (which ignore armor) or their relative healing capabilities at the same healing power or their comparable invuln/blocks.

Also the difference in base defense is 2127 heavy, 1980 medium, 1836 light assuming no additional toughness from gear or traits. It’s not even that much of a difference.

(edited by Player Character.9467)

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Posted by: AlietteFaye.7316

AlietteFaye.7316

DPS thieves and elementalists can easily take a spot or 2 without lowering the party dps at all. Go look at DPS ele builds and DPS thief w/Sbow + warrior Lbow F1. Also three warriors brings 9 might, you might want to check your math on 3×3 again.

Warriors having the highest survivability… that’s a joke right? Ignoring the fact that necros have the highest health pool in the game, have you seen what you can do with rangers, guardians, and d/d eles? Warriors do have low survivability compared to the other classes, you’re getting caught up on hp and armor values which mean nothing in a sustained fight.

It’s no joke in PVE. It’s not just the health pool in PVE armor class actually matters. The better the armor the better the defense.

I do believe you are mixing PVP and PVE because in PVE they run thru everything like a truck. That’s not normal or typical of how the other classes play.

Protection – 33% damage reduction, not available in a warrior’s skill set.
Chill – Skill cooldowns increased 66%, not available in a warrior’s skill set.
Blind – Next attack misses, only 1 skill in a warrior’s set, on the longbow.
POOF armor difference more than gone.

And that’s not even considering comparisons with how other classes can handle conditions (which ignore armor) or their relative healing capabilities at the same healing power or their comparable invuln/blocks.

Protection, I’ll give you.

The other two don’t matter in PvE.

twitch.tv/aliettefaye

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Posted by: Player Character.9467

Player Character.9467

DPS thieves and elementalists can easily take a spot or 2 without lowering the party dps at all. Go look at DPS ele builds and DPS thief w/Sbow + warrior Lbow F1. Also three warriors brings 9 might, you might want to check your math on 3×3 again.

Warriors having the highest survivability… that’s a joke right? Ignoring the fact that necros have the highest health pool in the game, have you seen what you can do with rangers, guardians, and d/d eles? Warriors do have low survivability compared to the other classes, you’re getting caught up on hp and armor values which mean nothing in a sustained fight.

It’s no joke in PVE. It’s not just the health pool in PVE armor class actually matters. The better the armor the better the defense.

I do believe you are mixing PVP and PVE because in PVE they run thru everything like a truck. That’s not normal or typical of how the other classes play.

Protection – 33% damage reduction, not available in a warrior’s skill set.
Chill – Skill cooldowns increased 66%, not available in a warrior’s skill set.
Blind – Next attack misses, only 1 skill in a warrior’s set, on the longbow.
POOF armor difference more than gone.

And that’s not even considering comparisons with how other classes can handle conditions (which ignore armor) or their relative healing capabilities at the same healing power or their comparable invuln/blocks.

Protection, I’ll give you.

The other two don’t matter in PvE.

Then you’ve never seen npcs gladly park themselves in a blind field.

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Posted by: Killkill.7983

Killkill.7983

DPS thieves and elementalists can easily take a spot or 2 without lowering the party dps at all. Go look at DPS ele builds and DPS thief w/Sbow + warrior Lbow F1. Also three warriors brings 9 might, you might want to check your math on 3×3 again.

Warriors having the highest survivability… that’s a joke right? Ignoring the fact that necros have the highest health pool in the game, have you seen what you can do with rangers, guardians, and d/d eles? Warriors do have low survivability compared to the other classes, you’re getting caught up on hp and armor values which mean nothing in a sustained fight.

It’s no joke in PVE. It’s not just the health pool in PVE armor class actually matters. The better the armor the better the defense.

I do believe you are mixing PVP and PVE because in PVE they run thru everything like a truck. That’s not normal or typical of how the other classes play.

Protection – 33% damage reduction, not available in a warrior’s skill set.
Chill – Skill cooldowns increased 66%, not available in a warrior’s skill set.
Blind – Next attack misses, only 1 skill in a warrior’s set, on the longbow.
POOF armor difference more than gone.

And that’s not even considering comparisons with how other classes can handle conditions (which ignore armor) or their relative healing capabilities at the same healing power or their comparable invuln/blocks.

Protection, I’ll give you.

The other two don’t matter in PvE.

Making an attack (including massive 1-shot KO boss attacks) not do anything or slowing down enemies massively so they can be easily controlled and dealt with doesn’t matter in PvE?
:/
I say no nerfs to anything,rather it would be better to buff some of the weaker classes for PvE,so that warriors aren’t the be-all-end-all for PvE and so other classes can be used without gimping the damage output of the group.
It would be nice to have necros or engis fulfill the massive damage role in a group,but in their current state they can’t do that as effectively and when they can do that they have less survivability anyways.

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Posted by: Dual.8953

Dual.8953

DPS thieves and elementalists can easily take a spot or 2 without lowering the party dps at all. Go look at DPS ele builds and DPS thief w/Sbow + warrior Lbow F1. Also three warriors brings 9 might, you might want to check your math on 3×3 again.

Warriors having the highest survivability… that’s a joke right? Ignoring the fact that necros have the highest health pool in the game, have you seen what you can do with rangers, guardians, and d/d eles? Warriors do have low survivability compared to the other classes, you’re getting caught up on hp and armor values which mean nothing in a sustained fight.

It’s no joke in PVE. It’s not just the health pool in PVE armor class actually matters. The better the armor the better the defense.

I do believe you are mixing PVP and PVE because in PVE they run thru everything like a truck. That’s not normal or typical of how the other classes play.

Protection – 33% damage reduction, not available in a warrior’s skill set.
Chill – Skill cooldowns increased 66%, not available in a warrior’s skill set.
Blind – Next attack misses, only 1 skill in a warrior’s set, on the longbow.
POOF armor difference more than gone.

And that’s not even considering comparisons with how other classes can handle conditions (which ignore armor) or their relative healing capabilities at the same healing power or their comparable invuln/blocks.

Protection, I’ll give you.

The other two don’t matter in PvE.

Making an attack (including massive 1-shot KO boss attacks) not do anything or slowing down enemies massively so they can be easily controlled and dealt with doesn’t matter in PvE?
:/
I say no nerfs to anything,rather it would be better to buff some of the weaker classes for PvE,so that warriors aren’t the be-all-end-all for PvE and so other classes can be used without gimping the damage output of the group.
It would be nice to have necros or engis fulfill the massive damage role in a group,but in their current state they can’t do that as effectively and when they can do that they have less survivability anyways.

Except, blinds are only 10% effective on bosses.

Registered Altaholic
Part-time Kittenposter

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Posted by: randomfightfan.4091

randomfightfan.4091

Except, blinds are only 10% effective on bosses.

Which is the same as saying they aren’t effective at all. Would you stand in front of a 1 shot ability and tank it b/c you knew there was a 1/10 chance it would miss? Now same question with blocks like the ones on mace and sword and shield.

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

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Posted by: Kaaboose.3897

Kaaboose.3897

The problem is not that Warriors bring too much damage, but that damage is the be all and end all in GW2 PvE. The Trinity needs to be fixed, not the warriors.

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Posted by: negerleif.2106

negerleif.2106

The problem is not that Warriors bring too much damage, but that damage is the be all and end all in GW2 PvE. The Trinity needs to be fixed, not the warriors.

Thank you! it should be about how you play not what you play.. am i right?

and nerfing warriors even more would be a terrible idea.

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Posted by: AlietteFaye.7316

AlietteFaye.7316

As others have mentioned, when I say Blind and Chill is useless in PvE, I clearly mean against any boss mobs. Trash mobs are easy enough, so of course it’s fine against them. But against bosses, Chill and Blind are pretty useless. (Exception being Chill against a few bosses such as the Grawl Shaman in Fractals.)

twitch.tv/aliettefaye

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Posted by: LameFox.6349

LameFox.6349

Damage is all warriors have in PVE. It just happens that damage is all that really works in PVE anyway, because PVE has awful design. Nerfing warrior damage won’t really help with that.

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Posted by: JubeiTM.5763

JubeiTM.5763

Agreed with the NO-Nerfing. Warriors don’t have controll options and even if 100b seems to rise up a ridiculous damage, the slightest touch interrupts it. You can’t even move while hitting it.

It is natural that warriors bring fury, might and vulnerability. They are the first line of the battlefield.

So no nerfings to the War, instead buff other classes.

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Posted by: Aeri.5738

Aeri.5738

No need to turn down Warrior damage.
The fix we need is just harder and more tactical encounters, so you can not succeed with pure damage

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

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Posted by: Kaaboose.3897

Kaaboose.3897

Agreed with the NO-Nerfing. Warriors don’t have controll options and even if 100b seems to rise up a ridiculous damage, the slightest touch interrupts it. You can’t even move while hitting it.

It is natural that warriors bring fury, might and vulnerability. They are the first line of the battlefield.

So no nerfings to the War, instead buff other classes.

Buffing the other classes does the same thing. The problem is not how much damage they can do (Though Crit/crit damage in gerneal could use some tweaking) but that control and support are not needed in most encounters, and even then not enough.
Making everyones damage even would just highlight more what is wrong with GW2 combat in PvE.

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Posted by: randomfightfan.4091

randomfightfan.4091

Agreed with the NO-Nerfing. Warriors don’t have controll options and even if 100b seems to rise up a ridiculous damage, the slightest touch interrupts it. You can’t even move while hitting it.

It is natural that warriors bring fury, might and vulnerability. They are the first line of the battlefield.

So no nerfings to the War, instead buff other classes.

They have a ton of control options. You just don’t have access to most of them when you’re running cof speed farming utilities and traits. Take 1 look at hammer and try to tell yourself they don’t have control.

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

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Posted by: Melfice.5091

Melfice.5091

Warriors need a nerf and berserker gear also needs a big nerf

Professional noob guardian

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Posted by: negerleif.2106

negerleif.2106

its not the classes that is the problem its the mobs AI that cant do anything and the mobs attacks thats just made in the wrong way.

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Posted by: Bright.9160

Bright.9160

Warriors need a nerf and berserker gear also needs a big nerf

People don’t take me on their parties because my build and gear sucks. Please nerf their build and gear so mine doesn’t look so trash.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Aeri.5738

Aeri.5738

Again: this is no problem with warriors or berserker gear, it’s a content / difficulty /tactics problem.

If you can finish a dungeon with pure dps in berserker gear in a few minutes, the fail lies within the dungeon development.

Warrior damage is ok, cause thats what they are.
But it should require a good amount of controll and support from your group to get so easily through with this.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

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Posted by: Black Teagan.9215

Black Teagan.9215

Again: this is no problem with warriors or berserker gear, it’s a content / difficulty /tactics problem.

If you can finish a dungeon with pure dps in berserker gear in a few minutes, the fail lies within the dungeon development.

Warrior damage is ok, cause thats what they are.
But it should require a good amount of controll and support from your group to get so easily through with this.

If the warrior dmg is ok, then are all other professions to weak for pve.
Can’t you hear how stupid this sounds.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: Bright.9160

Bright.9160

Again: this is no problem with warriors or berserker gear, it’s a content / difficulty /tactics problem.

If you can finish a dungeon with pure dps in berserker gear in a few minutes, the fail lies within the dungeon development.

Warrior damage is ok, cause thats what they are.
But it should require a good amount of controll and support from your group to get so easily through with this.

If the warrior dmg is ok, then are all other professions to weak for pve.
Can’t you hear how stupid this sounds.

A lot of professions have DPS bars that come close to what a warrior can do. People just don’t run those bars because they’re afraid to be efficient or something.

Some class has to do the most damage. Warrior does that, and it sacrifices a lot of defensive utility for it. The fact is that they can get away with that because PvE design is… Well; there’s plenty to read about how bad PvE design is.

If all other professions got a dmg buff so they dealt the same damage a warrior can, warriors would become the most under powered class there is, because then you’d just take a profession that does equal damage to a warrior, but brings better utility.

I’d just run 5 guardian teams all day because you’d be unkillable. Guardian already have DPS bars that come close to a warrior, so if they buffed them or nerfed warriors, it would just devolve into 4 guard/1 mes teams and the crying would start all over.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: digiowl.9620

digiowl.9620

Non-DPS builds should, in theory, be able to compensate for the lower damage by increased survivability. This either by the mobs hitting them less, or by being able to recover from the hits more.

but right now the best way to avoid being hit is the same no matter if you build into it or not, and that is dodge (this to the point that it has become something of a flavor of the month in SPVP).

As for recovering from being hit, don’t even get me started!

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Posted by: Kaaboose.3897

Kaaboose.3897

Again: this is no problem with warriors or berserker gear, it’s a content / difficulty /tactics problem.

If you can finish a dungeon with pure dps in berserker gear in a few minutes, the fail lies within the dungeon development.

Warrior damage is ok, cause thats what they are.
But it should require a good amount of controll and support from your group to get so easily through with this.

If the warrior dmg is ok, then are all other professions to weak for pve.
Can’t you hear how stupid this sounds.

He just pointed out that PvE design IS the problem. Can’t you read how stupid you sound?

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Posted by: tigirius.9014

tigirius.9014

I think we’re going to see a huge turnout against warriors getting a nerf because since this class has enjoyed such a great year of favoritism when it comes to class balance it’s the #1 class that’s being played so naturally people will come out in droves against a nerf even tho truthfully they know it needs it in PVE. The people who arguing against it have spent large amounts of time in this class because they know it’s OP. It’s just like engineers in PVP, they absolutely don’t want engis to have any kind of real power in PVP so they’ll do anything to convince the devs to keep engis midrange and weaker then the rest. Someone just posted recently that grenades are op for sPVP, seriously, you haven’t convinced them to nerf that enough already and I suspect it was one of the warrior players looking at his posts.

The design of the combat is only a problem with condition damage support and CC not being affective against bosses. That doesn’t solve the problem of warriors being the #1 played classe because it has a 1 hit wonder skill, and it can run 5 mans by itself, and it can just run thru enemies in Orr like they’re not there unlike all of the other classes.

Balance Team: Please Fix Mine Toolbelt Positioning!

(edited by tigirius.9014)

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Posted by: marnick.4305

marnick.4305

Remove defiant. Fixed.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Black Teagan.9215

Black Teagan.9215

Again: this is no problem with warriors or berserker gear, it’s a content / difficulty /tactics problem.

If you can finish a dungeon with pure dps in berserker gear in a few minutes, the fail lies within the dungeon development.

Warrior damage is ok, cause thats what they are.
But it should require a good amount of controll and support from your group to get so easily through with this.

If the warrior dmg is ok, then are all other professions to weak for pve.
Can’t you hear how stupid this sounds.

He just pointed out that PvE design IS the problem. Can’t you read how stupid you sound?

No the PvE design isnt the problem, the problem is the absentee splitting between pve, pvp and wvw.

Would a thief do more dmg with his singel target weapons than other classes (special warrior) with their ae weapons, its were good and balance in pve, but to strong for pvp and much stronger in wvw.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

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Posted by: negerleif.2106

negerleif.2106

for gods sake it is the PvE design! it has almost nothing to do with the warrior class or zerker gear. the only reason this is even mentioned here on the forums is because of the “LF3 full zerk warriors for farmruns (gearcheck)” so people feel left out. and its the dungeon and PvE design that cant handle high dps. its not the dps that is too high. i got myself a zerk gear for this reason. so i could join in on some cof path1 runs. i dont like it but its not my fault for playing a warrior with zerk gear. so why have me and all the others punished? improve the mobs AI and improve the dungeon and PvE design and it will be all good.

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Posted by: Kaaboose.3897

Kaaboose.3897

The people who arguing against it have spent large amounts of time in this class because they know it’s OP.

My warrior is level 16 and I don’t see nerfing them the solution to the problems in PvE or the META. You nerf the wars the next highest DPS combination will just take it’s place.

The design of the combat is only a problem with condition damage support and CC not being affective against bosses.

That is a REALLY big ‘only’. That is the whole reason people are shouting for this nerf in the first place. And it’s not limited to bosses alone. Even regular mobs are steamrolled by high DPS. While wars have some control and support abilites DPS is where they shine, and since DPS is > EVERYTHING in PvE it’s why they are the most popular class.
Nerf them and what have you solved? Another class will simply take their place. Okay we’ll Nerf that now. Oh look another class! Tell you what we better make them all do the same damage. That will fix it right? Nope, The class that brings the most offensive support is now the favorite! Better make all the buffs the same too! And on it goes… Until people realise that having a system where DMG > then all is boring and leaves little room for tactics, experimentation and varied group compisition.

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Posted by: Pointy.9308

Pointy.9308

PvE only, hostile NPCs only – condition toughness (tenacity/resiliance) and cc toughness. No defiance on bosses.

A condition ticks for 100 (as an example) points on average mob. On some mobs the condi toughness could be lowered so it actually ticks for 150 points and for some it could be increased so it ticks for 90 points. At the same time, some (not all) mobs get toughness increase. A condi build would get those faster and DPS would have a harder time. But when DPS gets into party with a CC build they could together overcome this ineffectiveness. The same goes the other way around. Even though the condition doesn´t do the high damage to the mob with increased condi toughness a cc buid could stun/daze/root the mob and let the conditions do the work. You could also create something like CC toughness where skill effects like stun have different durrations. This would lead to creation of new hybrid builds and even COF p1 wouldn’t be zergfest anymore. This would promote more teamplay and partying different builds. And since everyone can do bit of everything, as Anet promotes, you can actually get through the game without a party as well. Some content/mobs would be more challenging than the others. This would need some extensive balancing especially in dungeons though.

Warrior longbow in PvE would be actually good. Also, mesmer’s field that gives you quickness could increse the speed condition ticks by. Hence supporting other players. Guardian rushes in, creates a field the mobs would get stucked in (couldn’t cross the border). Warrior shoots his F1 longbow fire field and mesmer created quickness, no dps is needed. Or the dps guy can finish the mobs that survives.

Do not nerf warrior as it wouldn’t solve the problem. Change the way condition and CC is perceived.

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Posted by: NinjaEd.3946

NinjaEd.3946

They should change boss/dungoen mechanics rather than nerf anyone. Warrior dps is strong because of thier utility and 100b. In reality, a single dodge or movement skill will make 100b useless. In pvp 100b is pathetic but in pve mobs don’t move or rarely punish you for standing still/dealing damage at certain times.

Fyi, thief can get really close to warrior dps if not more with far better survivability depending on how they spec (dodge ignores all dmg as opposed to taking a hit or 2).

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Black Teagan.9215

Black Teagan.9215

[…]
Fyi, thief can get really close to warrior dps if not more with far better survivability depending on how they spec (dodge ignores all dmg as opposed to taking a hit or 2).

And warriors cant dogde?

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: Bright.9160

Bright.9160

[…]
Fyi, thief can get really close to warrior dps if not more with far better survivability depending on how they spec (dodge ignores all dmg as opposed to taking a hit or 2).

And warriors cant dogde?

Back when I used to play with PUGs, I certainly thought this a lot…

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

Warriors are without doubt the bread and butter of high end PvE. Ele’s and Thief’s and under certain circumstances Mesmers can match their dps, but why do it the hard way if you can do it easymode warrior way? The other three are the squishiest classes in the game, whereas warrior is the sturdiest after guardian: warriors are more forgiving.

Warriors die hard, deal the easiest big dps, and bring lots of might, fury and banners. Ergo: fill your niche rolls (i.e. usually mesmer and/or guardian), then add warriors until party is full.
Do we want pve to be like this? Probably not. But the only real way to fix this meta is, as said, fixing the trinity, and not warriors.
Although on the short term I would be fine with nerfing warrior damage and buffing necro, ranger and engi damage, since pve is currently only about dps anyway.

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Posted by: Straegen.2938

Straegen.2938

Is this really an issue worth addressing? I get why people want limited balance in WvW and good balance in sPvP, but PvE is you versus the game. We really shouldn’t care if one class has an easy button over another especially since wins are shared. PvE isn’t a competition. If a player wants to coast through it, pick a warrior. If they want more of a challenge, look at other classes. All classes can enjoy the content so what is the big whup?

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Dual.8953

Dual.8953

Is this really an issue worth addressing? I get why people want limited balance in WvW and good balance in sPvP, but PvE is you versus the game. We really shouldn’t care if one class has an easy button over another especially since wins are shared. PvE isn’t a competition. If a player wants to coast through it, pick a warrior. If they want more of a challenge, look at other classes. All classes can enjoy the content so what is the big whup?

The problem is, the dungeon community is getting to the point that they’ll only allow meta builds into parties. Or at least that’s the perception. All classes can play but no one wants a Ranger or Thief when a Warrior is available. I’m with Kaaboose on this one. Anet needs to fix encounters so Support and Control have a place in combat.

Registered Altaholic
Part-time Kittenposter

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Posted by: thefantasticg.3984

thefantasticg.3984

Is this really an issue worth addressing? I get why people want limited balance in WvW and good balance in sPvP, but PvE is you versus the game. We really shouldn’t care if one class has an easy button over another especially since wins are shared. PvE isn’t a competition. If a player wants to coast through it, pick a warrior. If they want more of a challenge, look at other classes. All classes can enjoy the content so what is the big whup?

Agreed. I rolled a warrior as an alt specifically for running dungeons because my pet is still physically incapable of taking any AOE damage, lack of being able to stow during combat, and no access to dodge (because Jon Sharp has stated we shouldn’t have too much control over our pets, for instance), i.e. not enough control. Problem solved.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

As a Warrior, I totally wouldn’t mind a 10% dps nerf on 100B in PvE. People still won’t want Rangers, Engineers, and Necromancers in dungeons and other PvE content. What those classes need is massive buffs in PvE to be worth bringing. Hell, you could double their condition damage stat in PvE and people still probably wouldn’t take them.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Melfice.5091

Melfice.5091

Warriors need a nerf and berserker gear also needs a big nerf

People don’t take me on their parties because my build and gear sucks. Please nerf their build and gear so mine doesn’t look so trash.

That’s not the case at all, I myself use berserker gear because it’s so broken overpowered compared to all other stat combinations and you’re pretty much required to use it

Professional noob guardian

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Posted by: Mist Y.5214

Mist Y.5214

Making the AI smart enough to not stand in 100B would be great, but it’s not likely to happen any time soon. Completely fixing the broken trinity is definitely asking too much for the short term. A drastic reduction in warrior DPS, combined with a buff to condition damage, would be a great step in the right direction.

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Posted by: Jemmi.6058

Jemmi.6058

Warriors need a nerf and berserker gear also needs a big nerf

People don’t take me on their parties because my build and gear sucks. Please nerf their build and gear so mine doesn’t look so trash.

I have a full zerk warrior, and use full zerk for most of my 80’s.

I support the notion that zerk gear needs nerfing, and more importantly warriors need nerfing.

The damage output I can do on my warrior compared to my other 4 80’s is mind boggling. If I see something like 7-9k damage on a hit from one of my classes, I am like awesome! If I see that on my warrior, I think what’s wrong?

Record hit on warrior = 42k on end of hundred blades, this doesn’t include the several hits before the final of the chain

Record hit on other class = ~11k

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

No! leave my warrior alone will you.
Just buff the other classes.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Julie Yann.5379

Julie Yann.5379

Not all warrior builds are OP, the issue lies in full zerk builds. I have played one long enough to know and I agree with some of the posts above when they say the problem is not with the warrior but with the content and PvE combat mechanics. Yeah they have 30k burst with HB but that is all they have and they are made of wet tissue paper. I have a full zerk DPS guardian which hits almost as hard as my warrior and has much higher survivability and therefore higher sustain damage despite the lower burst If you want to faceroll content, zerk guardian is king.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Kaaboose.3897

Kaaboose.3897

No! leave my warrior alone will you.
Just buff the other classes.

Buffing the other classes is the same as nerfing the warrior. The same problems will still apply.

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Posted by: Slomoshun.6317

Slomoshun.6317

Seeing how PVE in GW2 is a joke and is no way competitive like other MMOs why the hell should one class get nerfed for it? If that’s the case nerf Zerker Ele’s, Thieves and Mesmers while you’re at it.

This thread makes no sense.

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Posted by: loseridoit.2756

loseridoit.2756

Seeing how PVE in GW2 is a joke and is no way competitive like other MMOs why the hell should one class get nerfed for it? If that’s the case nerf Zerker Ele’s, Thieves and Mesmers while you’re at it.

This thread makes no sense.

well…warriors already nerfed.

Wethospu admitted that he could not solo grawl fractal shaman whereas a mesmer could solo difficulty 13.

Warriors need more sustain for more difficult content

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Posted by: Player Character.9467

Player Character.9467

Warriors need a nerf and berserker gear also needs a big nerf

People don’t take me on their parties because my build and gear sucks. Please nerf their build and gear so mine doesn’t look so trash.

I have a full zerk warrior, and use full zerk for most of my 80’s.

I support the notion that zerk gear needs nerfing, and more importantly warriors need nerfing.

The damage output I can do on my warrior compared to my other 4 80’s is mind boggling. If I see something like 7-9k damage on a hit from one of my classes, I am like awesome! If I see that on my warrior, I think what’s wrong?

Record hit on warrior = 42k on end of hundred blades, this doesn’t include the several hits before the final of the chain

Record hit on other class = ~11k

You have multiple 80’s and you don’t even know how the attack works?… that number is the SUM OF 8 HITS. Flip over to your combat tab kitten >.>