Just a couple of Suggestions, How About an Actual Ingame Economy
in Suggestions
Posted by: Danjal.8795
in Suggestions
Posted by: Danjal.8795
A simple suggestion to the developers of working on an actual, working in-game economy..
Also a suggestion of reducing the number of trash mobs in the upper level zones so people can actually get some enjoyment out of questing, harvesting and doing events instead of having to fight every inch across a zone with five mobs lashing/stunning and slowing you at all times. I’m getting tired of my friends quitting the game because of it..
in Suggestions
Posted by: TheDaiBish.9735
There’s, uh, no suggestion here…
in Suggestions
Posted by: Danjal.8795
There’s, uh, no suggestion here…
Sure this there is, in plain English according to forum guidelines… I simply suggested the developers work on an actual working in-game economy and also reducing the number of trash mobs in the upper level zones..
in Suggestions
Posted by: Cinder.4865
I was under the impression we had a working, in-game economy. It may not be to everyone’s liking, but it exists.
in Suggestions
Posted by: TheDaiBish.9735
There’s, uh, no suggestion here…
Sure this there is, in plain English according to forum guidelines… I simply suggested the developers work on an actual working in-game economy and also reducing the number of trash mobs in the upper level zones..
Ok, so what’s your suggestion for:
in Suggestions
Posted by: Danjal.8795
There’s, uh, no suggestion here…
Sure this there is, in plain English according to forum guidelines… I simply suggested the developers work on an actual working in-game economy and also reducing the number of trash mobs in the upper level zones..
Ok, so what’s your suggestion for:
- improving the economy?
- what will be in place of reducing the number of trash mobs?
the economy: they could actually make quests, quest lines and events more profitable..
number of trash mobs: Why would you need to replace them with anything? just a reduction in numbers so the zones arent completely annoying…
in Suggestions
Posted by: TheDaiBish.9735
the economy: they could actually make quests, quest lines and events more profitable..
Fair enough. Can’t really comment on this one, since I know jack about Economics.
number of trash mobs: Why would you need to replace them with anything? just a reduction in numbers so the zones arent completely annoying…
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Because otherwise you’ll just end up with less mobs. In a place like Orr, that’s supposed to be over-run with Risen, it’s break the feel of the place. A lower re-spawn rate would be a better solution.
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