Just an idea to enhance PvE experience
Interesting idea but I believe this is what MF is for and it is world wide.
Hey guys, I was thinking of allowing your character to have “Hobbies”. These would be something along the lines of Professions such as Cooking, Weaponsmithing, etc; there would be a tab for it in the Hero panel and the player will have access to it at the beginning of the game. They would be divided into 3 categories:
Spelunker— the more a player does dungeon runs the better the drops in dungeons/ more gold at the end of the dungeon.
Hunter— the more a player kills monsters in the overworld the better their drops, additionally, players can align themselves with certain “factions” and collect bounties (such as tokens) that can be exchanged for exclusive faction items. For example, if a player aligns themselves with the Quaggans whose canon enemies are the Krait, the player could collect “Krait Scales” on every kill that they could then turn in to a Quaggan Chief for exclusive faction rewards, Karma, or Gold. Also, the player will gain permanent bonuses to magic/gold find towards enemies that will stack individually from each other (the passive bonus for Risen cannot be applied to Skelk, they will progress individually from each other)
Cultivator— the more a player gathers nodes the higher their chance to receive extra gathering chances.
In order to prevent pigeon-holing, the player will NOT have to choose which Hobby to specialize in, rather, their playstyle and the activities that they enjoy will dictate how far—and how fast—they progress in each Hobby.
Even though this may not be the best implementation because of balancing issues, I would love to see SOMETHING like this implemented into the game, even if it has nothing to do with my proposed areas.
Interesting idea but I believe this is what MF is for and it is world wide.
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