Juvenile pets eventually grow up
Add the possibility for Ranger pets to grow up based on age (hours played).
“grow up” = increase in size like Eir Stegalkin’s black wolf.
this isn’t pokemon
Whats funny… is they had that in gw1…. -.-
this isn’t pokemon
it isn’t waterpolo either..
I think it would be nice to see Rangers with newly charmed “babies” and respectively “grown up” versions after a while, would certainly add a level of immersion..
this isn’t pokemon
it isn’t waterpolo either..
I think it would be nice to see Rangers with newly charmed “babies” and respectively “grown up” versions after a while, would certainly add a level of immersion..
that it did… in gw1…. -_-
I like this idea! The amount of time you spend with a certain pet (this could be measured either through a timer or through obtained experience) determines how “grown up”, which is to say: big/mature-looking, the pet will be. There should, of course, be a maximum size/look to that. Also, “growing up” shouldn’t influence the stats and skillls of a pet in any way in my opinion; this should be an incentive meant for fun and immersion, not a way to force people into a certain playstyle because that’s the stat-wise “best” way to go.
Anyway, great thought, Pure Heart!
They were gonna, then they scrapped the idea cause they didn’t want to make people have to remember the stats/specs of pets with different evolutions in PvP.
“GW2’s PvE is almost as bad as the PvP.”
Just something simple as 4 size stages (same model just a physical size difference) and naming would do…
Baby – stage 1 (tamed – 20 hours play time)
Juvenile – stage 2 (20 – 40 hours)
Adult – stage 3 (40 – 60 hours)
Elder – stage 4 (60+ hours)
Doesnt have to have any stat changes per stage, but would show which players have taken the time to raise their captured pets.
:)
Money can’t buy happiness, But it allows you to search in more places to find it !
I think this was just not implemented yet , makes no sense in them never aging.
Consider the following. 10 rangers botting in a row, Elder Bears in tow.
It all sounded like it was great in GW1 but what happened was that people did not want to take the time to level them, they just wanted to get the pet and go ….and go they did. they would eventually use a method to level the pet with in the Zaishen Menagerie in about 10 minutes time, with the Death-Leveling method.
here is a video with DL http://www.youtube.com/watch?v=3fxRpm6Z3eE
and the Official wiki http://wiki.guildwars.com/wiki/Death_leveling
if you didn’t play GW1
The age/growth should probably not be based on experience, but rather hours played.
There’s a flaw with this.
It wouldn’t make sense if a Baby Pet had the same strength (stat wise) as a grown Pet. If an evolution was to happen, that is determined by hours of play, the baby pet must be a weakling at its first stages of growth. As it grows older it gains more strength and therefore is more capable of handling tougher enemies with its master. (a Ranger)
If this is simply for aesthetics, then it should not have any influence in the PvE and PvP aspect of this game.
If it does influence those 2 areas, then there must be an understanding of the pets capabilities in correspondence to its ‘evolution of growth.’
For example: You wouldn’t bring a baby wolf or an eagle or a lynx etc, to an area filled with high level experienced enemies. Your pet would just be slaughtered within a shot or two.
If the evolution is to be determined by hours of play, then a limit of hours played must be set as a goal for the players to ‘evolve’ their pet.
Example:
- For a baby wolf to evolve to the next stage, the player must play atleast 2 hours for the baby wolf to evolve into its next form of growth.
- For a grown wolf to evolve to the next stage, the player must play atleast 4 hours for the grown wolf to evolve to its next form of growth.
And so on…
Also the chosen pet to play with MUST be summoned in order to record its hours of play, as the other un-summoned pets will not be affected. (if not summoned)
A good way to keep a track of this would be to create an “Hours of play” Bar into the Pet management system for each type of pet. It wouldn’t make sense if all pets were affected by the hours of play that the player had just done. You would miss the evolution of the other pets you had not summoned, which would be very inconsistent.
TL;DR
- Give a limit of hours played for each pet to evolve.
- Only the summoned pet is affected.
- Each summoned pet gains a certain amount of strength and survivability increase with each consecutive evolution. (the pets power, precision, toughness, vitality stats)
- Give a system to track the hours played of each pet summoned, through the pet management UI.
I personally would of prefered an experience gain system instead of hours played by the character. It’s a much simpler mechanic. But meh, thats just me.
This is the basic understanding if an Evolution system is to be implemented to guild wars 2.
Sea of Sorrows
(edited by YumCHA.8706)
If this only applied in PvE and WvW I’d be completely fine with it
(with this I mean the PvP version would be the strongest).
I say bring back “evolution” and the Zaishen Menagerie. And while they’re at it they can make the evolution unlockable like they did in GW. Would make it easier for PvP players to get the pet/evolution they want.
This isn’t Mabinogi.