Hello team,
I have a few suggestions. That would be the following:
-Karma rewards should be improved, for example big dragon fights should give more karma then a simple escort event. Second, let karma reward be equal everywhere in the game( of course besides dragon fights) ’cos currently, this is the situation: Everyone is farming karma in Orr, doing the same events over and over, and there are sometime too many people, you cannot even do a single dmg, cos of the so much AoE.
Making Karma reward equal should solve this, and also the things that some areas are totaly empty! I know people who hate Orr, but must go there to get their legendary. I think this would encaurage people to explore more.
-Everything is okay with starting areas, every area should be like that! We need more dynamic events to midd zones.
-Add fail to dragon events. They are epic dragons, but the problem is that you just smash the button, most of them do not require any tactics at all. Claw of Jormag event is the best currently. But no matter what are you doing he and all dragons will go down….faster or slower. Adding a chain to these events would be good, like the Sunless roams deeper into the zone etc….you know.
-Make events harder. Most of the events about AoE, cos mobs spawn in the same location, you should rearrange this, maybe it should be random where are they coming from, and should come in seperate smaller groups in the same time.
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