Time is a river.
The door is ajar.
I’m not going to use numbers here to give an example, but maybe allowing the exchange of x amount of Karma for y amount of Influence?
The logic behind this is the more good deeds you do (Events, Hearts), the greater repertoire (influence) you get with the locals in that area.
HOWEVER!
You cannot buy it straight away.
In order to gain the repertoire with the locals, you need to complete all of the events in the area (i.e. say Queensdale has 20 unique events, you have to complete them 20) AS A GUILD (meaning you need to be in a party with at least 3 of your Guildies).
Doing so will make a vendor available to your guild in that specific area. Vendors will also have a cool-down (which is initiated after x amount of people have bought Influence) to prevent guilds just spamming that one vendor with large sums of Karma stored.
This only has to be done once to unlock the vendor.
Why the Gate + Cooldown?
Not really a plausible thing.
For one, there’s no event counter in the game. So you cannot really know whether you’ve really done all the events. At least not just by playing the game. And putting in a mechanic that depends majorly on out-of-game sources is bad.
For two, the big guilds would still have a head start: they could just deploy a squad of 4-5 to every single area and get all the NPCs within the day. And then they would just spam the everloving crouton out of each of them.
In the event that all the NPCs are identical, e.g. the NPC for Queensdale is not on the same counter as the one in Cursed Shore, then people will just quickly figure the easiest zone, which will most likely be one of the starter areas, to camp out.
And honestly, ANet is already pushing enough visiting with some of the new Daily categories.
Not really a plausible thing.
For one, there’s no event counter in the game. So you cannot really know whether you’ve really done all the events. At least not just by playing the game. And putting in a mechanic that depends majorly on out-of-game sources is bad.
Maybe have a progress bar (w/o numbers) and a notification when you’ve done all of the events. There’s no need to have a number counter since it becomes more of a ‘checklist’ than a ’let’s go look over there for events’. If people then choose to use resources outside of the game, then that’s up to them.
This could also be implemented alongside another suggestion of mine (having ‘Books’ you fill in by doing events in an area). My bad for not mentioning that
For two, the big guilds would still have a head start: they could just deploy a squad of 4-5 to every single area and get all the NPCs within the day. And then they would just spam the everloving crouton out of each of them.
You can’t spam the NPCs. The guild will only be able to use them, say, once every day. So for example, Bob from The Guild uses the Queensdale vendor. No-one else from The Guild can then use the Queensdale vendor for the entire day.
And while it’s true that they’d have a head-start unlocking the vendors (any suggestion revolving around Guild content and systems is automatically going to be advantageous to large guilds), they’d have no other advantage in the times they can use them, because of the cooldown.
I’m looking at it from the view that smaller guilds will also have another way of gaining influence that isn’t drastically disadvantageous compared to large guilds.
The cooldown also gives the smaller guild time to get more Karma (maybe the ability for people to speak to the vendor, choose the amount of Karma they want to give, and then Influence is gotten when the requirement is met).
In the event that all the NPCs are identical, e.g. the NPC for Queensdale is not on the same counter as the one in Cursed Shore, then people will just quickly figure the easiest zone, which will most likely be one of the starter areas, to camp out.
And honestly, ANet is already pushing enough visiting with some of the new Daily categories.
Again, since NPC’s are on a cooldown, they can’t just complete the one area and be done if they want to get the max out of the system.
Think of it as World Completion Level 2.
personally, I’d like to just be able to buy drinks for influence with karma as well as the option for gold. I don’t use karma much, and jewelry boxes are ok; but with the recent guild additions I’d like to see another avenue for dumping that karma that directly benefits my guild. This seems like a much simpler fix.
I would love to be able to spend my karma for influence!! Great idea please make this happen!!
+1 You can buy influence with money, there is no reason wy you shouldn’t be able to buy it with a reputation. You’re effectively saying, “All those good things I did for the community, you can expect the same thing from this guild I’m in.”
It’s a completely reasonable thing, and it gives us something to do with all the Karma we have lying around.
Ok, so having read the rest of the argument/discussion, everything else about this suggestion isn’t good. Just let us buy Influence with Karma like we already can with Gold. No more needed than that.
(edited by Kal Spiro.9745)
It’s a completely reasonable thing, and it gives us something to do with all the Karma we have lying around.
I buy booze with my Karma hic
I think Karma should not be a currency at all. It should be what it is Karma basically a luck factor. You gain Karma for doing deeds and the like and loose Karma for dyeing or failing an event. If you have high karma it should help anything that is considered to be a random effect and or drop. Naturally there would be a cap on how much Karma you could have.
I think Karma should not be a currency at all. It should be what it is Karma basically a luck factor. You gain Karma for doing deeds and the like and loose Karma for dyeing or failing an event. If you have high karma it should help anything that is considered to be a random effect and or drop. Naturally there would be a cap on how much Karma you could have.
Concider it reputation then, it doesn’t matter. it is what it is and what it is, currently, is completely different than what you’re talking about.
I was saying it should be that.
I agree with the fact that it would be nice to use Karma to buy influence (as with gold). I’m sitting on so much karma right now I don’t know what to do with it (no desire for a legendary, already have all the armor/weapons I want), but there is always a use for money (repairs, crafting, new characters) as opposed to karma.
The other bit’s of the original post I don’t really agree with. The cost of karma would be a gate enough – just like the cost of money to influence. No real need to force other things onto it as well.
Just the ability to transfer karma to other characters would be a nice start.
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