I wish developers could keep their nerfs/buffs serperate from PvE and PvP.
As of now, all the fun skills are being ruined in PvE because of PvP balance issues. It definately is more work, but it would be so much better if these changes would be kept serperate. For instance, all the ‘fun’ abilities in the game have already been nerfed to the point that there are almost no fun abilities left anymore.
-The Elementalist skill ‘Ride the Lightning’, my friend used to be able to get the vista in LA on the rock (which you get by talking to the NPC who then gives you a launcher), by using this skin and being launched across to the vista. Stuff like this no longer works. The skill itself still works, but the fun part of the skill is gone.
-Basically all teleports (for elementalist atleast) have been nerfed so much that they basically only work to be casted on the ground. In the beta (like shown in one popular elementalist spvp video) you could cast them on higher level stuff and tp there. Another fun skill gone.
-Mesmer portals will most likely be ruined, probably because they’ve been abused in WvWvW to move slow kitten golems 20 times faster across the maps by having multiple mesmer casting the portal. So that’s another fun skill down the drain.
It’s not just these fun skills, but also in general the strength or effectiveness of some classes in PvE that are affected. Unfortunately PvP, as usual, is the reason these skills get nerfed to the ground.
If in the future a MMO developer desides to serperate class changes from PvP and PvE they should get a bloody nobel price. I wish ANet would do this, but I doubt it.
Thanks for reading my little rant,
aevitas