Keeping all Explorable mode dungeon paths viable

Keeping all Explorable mode dungeon paths viable

in Suggestions

Posted by: alcor.2635

alcor.2635

So the recent fuss about CoF, as well as my own experience in AC had me wonder what can or will be done to not end up in a situation where
a) Everyone is running a specific dungeon because it’s an easy and fast way to get tokens or
b) In a given dungeon, one path will be easier than the others and will therefore be the one that most groups will want to run, especially if you aren’t a group of five people that know each other and have to find others

I personally don’t think that it is a very desirable situation to have some explorable paths mostly vacant, and I doubt that there will really be a situation where there is no path that is easier than the other two.

My suggestion is to simply have an option to choose a random path, which gives a few extra tokens and maybe a bit of extra money too.
I think this would keep dungeons more interesting in the long run, and also provide a bit more of a challenge since you won’t know where you’ll have to go in advance