Kegbrawl - it gets worse and worse

Kegbrawl - it gets worse and worse

in Suggestions

Posted by: Khunvyel.3972

Khunvyel.3972

I have refrained from writing a topic when the last change happened, but I can’t help but notice that one of the most crucial aspects of the game have been destroyed, so I mop all that is on my mind in one topic.

1) Skill 2 when holding a Keg, Lob, is a complete joke now. Not only does it seem to have a slight autoaim feature when having selected a target, it also shows you when having something locked when you are in range to hit thanks to the red bar underneath. Congratulations for making a lower entry level into kegbrawl, only it won’t work that way, because the people who are already good at it will continue to roflstomp the new guys. The new metagame is; if skill 5 (Pour Ale) is ready while you are on your half of the field, it equals more or less an automatic point to score. You just stay there, charge Lob, done. This is hilariously boring.

2) Furthermore, it’s maximum range has been reduced to some 45% or 40% of the entire field it seems. Before, you could throw it up to 80% of the field, and it took immense amount of skill to hit the keeper 70% across the battlefield to score. Now? Not.

3) It doesn’t even remotely make sense that you have to keep up the keg longer in order to throw further. It makes sense for the adrenaline shot of the Rifle, because you aim to find a better spot. It makes sense for “as long as you press this skill, you run longer”. But for throwing a keg? Have you seen any football, soccer, tennis whatever player to stay there for increasing amounts of time only to propel whatever projectile further away? I think not.

4) You removed the whistling sound when a new Keg is being tossed onto the playground from the . Doing so, you removed a crucial tactical advantage to anyone who pays attention to their surroundings, by splitting off the entire blob fighting near a keeper and speed to the middle line in order to catch the keg. Please bring the sound back.

5) You have completely invalidated skill 4 while carrying a keg, Head Crack. It is meant to be an interrupt, and interrupts are meant to be delivered quickly, especially in a fast paced game like that. Now, with a 1,25 second cast time… it became next to useless compared to the previous 0,5 seconds.

6) You still have not managed to update the skills you get when talking to the Kegbrawl NPC in order to test around a little. The skills 1 and 2 are completely different from anything else we ever saw in the live game. How do you expect people who are new at Kegbrawl to properly prepare against the veteran players when you don’t even give them the right skills?

Now that I filed my complaints, and dearly hope you are literally reverting ALL of your changes or at least give a reason why you changed them in the first place. Now moving to what needs to be improved with Kegbrawl in order to make it more enjoyable:

A) If someone throws a Keg out of bounds, they should receive a penalty on the team’s score, or a “flag” for said player and their skills are disabled for an additional 15 seconds or. Basically, anything that not only punishes griefers but also gives more incentive to actually try to get out of problematic situations without doing it the easy way and just throw the thing out. These are just suggestions how to punish people who shoot out of bounds, but I absolutely think that there needs to be a consequence.

B) Kegbrawl, like any other activity, is based on the PvP engine. You can make teams and enter pvp tournaments as a team, and you can see who of your team or guildmates joined a pvp game in chat, so it would be wonderful to have something like that available for Kegbrawl. And any other activity, really.
Either allow us to form teams, or at least add a “game browser” which allows us the possibility to join the current map of the activity, if not full yet.

C) I understand that you lowered the skill requirements to play kegbrawl for more people to enjoy it. There is this saying that you can’t please everyone, but I have to disagree here. Split it into two modes. Regular mode, and advanced mode, like you have hot-join and tournament pvp. Regular mode is with the current skillset. Advanced mode, with the previous one. This will have both parties happy. And if you make that happen that people can make groups, then people will pull an arm and a leg in order to make community based kegbrawl tournaments.