This week I’ve been kicked from CoE runs multiple times while the team was about finish the last alpha. This phenomena occurs anywhere gold is to be made in instances, and has existed since release. By now I’ve inferred that I must be getting on players nerves by either over or under-explaining the dungeon encounters/mechanics. So I get kicked for assuming they know the run (thereby not explaining enough), or kicked for assuming they don’t know the run (explaining too much/sounding condescending). Booted at anyone’s whim by anyone who can click a green check mark. Yet I can count on one hand the instances of players speaking up when asked if they are new to the dungeon. This is not a result of players lacking options to fill in when creating parties, it is a result of people not feeling obligated to treat others like people. It makes the game a dehumanizing experience, and I cannot for the life of me figure out why it needs to be this way.
The only times I don’t run into problems of this nature are when I form some derivation of the “zerker war exp only must ping gear” group. Under this mentality everything is cut and dry and I know what to expect, but it makes the entire process feel more like work than playing a game. As a result of the inability to track down my abusers I’m left sitting outside the dungeon entrance wondering why I even bothered to log-in in the first place. The immediate loss of chat history is a purposeful choice by developers, yet listing recent players you have partied with is a very common solution to this problem, and interestingly one that was present in GW1. You don’t have to show who initiated/finalized the kick, but you don’t have to protect the abusers either.
Personally, I believe forming pug groups is one of the things that makes the genre what it is, especially considering the addition of the lfg system. But how is this “kicking loophole” anything but an indication that the developers don’t care about the community, when it could be resolved in any number of different ways. When the system is set up to punish anyone who doesn’t have the energy for the elitism required to control the situation themselves there is a serious problem. I don’t want to feel obligated to screen shot everyone I party up with, nor is treating all players like villains a healthy choice for the community. It is an unrealistic expectation to suggest players only form non-pug groups to avoid this occurrence, and for many this is not even an option. I’m not always looking for the fastest run with the most statistically relevant professions, why should I be forced to judge others based on a predestined ideal of what makes a good player? As of right now it clearly seems to be that I’m punished if I don’t make others conform to this ideal. But without treating the group forming process with extreme prejudice I end up rolling the dice on whether or not the people I party with will decide to replace me as if I were an npc. How should I accept that regular player abuse is just a part of the game experience? I feel dehumanized by this apparent unimportance of the player in light of a passive affirmation that kicking players in this manner is an acceptable way to play. abusers are protected by a veil of anonymity, and I’m forced to learn to kick first or not play.
TLDR
Problem: The current party system creates an environment that protects abusers through the “kick” feature. This has been a ubiquitous problem since the games release. But continues to be overlooked by developers.
Proposed solution: Restore a “recent players” menu, such as was present in gw1, to give players the opportunity to report abuse without giving unnecessary information which could be used to grief others