King of the Hill 1v1 pvp game

King of the Hill 1v1 pvp game

in Suggestions

Posted by: Greyalis.2309

Greyalis.2309

At it’s core, this idea is a 1v1 dueling arena. Although this idea goes a little further. Instead of like spvp, the small map functions more like an ongoing and infinite wvw map.

The most simplistic explanation would be players enter a map with only one hold point. Players go head to head against one opponent to take control of the point and hold it for as long as they can. Players that are killed go back to a waypoint and try to retake it. The first person to reach a designated cap of points wins, the loser leaves the map and either exits the tournaments or goes to another map. The winner stays on the map for as long as he wants and a new opponent enters and tries to take the point.

The longer the player holds their title as “king of the mountain” on the map that player will recieve bonuses in the form of a designated currency to buy items. Titles might also be rewarded.

The obvious flaw in this type of pvp is certain professions might be better at holding a specific ground area than other professions. Such as a guardian may be better at holding a specific point rather than a Mesmer. This would perhaps seem like a big advantage/disadvantage amongst balancing professions, but the difference and it’s margin is yet to be really proven and I believe is smaller than people would think.

Taking this into consideration, there are many other things to think about.

The map itself must be designed with this in mind. Melee professions might appear to have a bigger advantage for they can stay within the point and force ranged out, but ranged has the advantage of staying outside the capture area and killing the melee, so melee must be forced to venture out of the area to kill the ranged. This should be an inherent strategy that gives each profession their own advantages.

Also in designing the maps and point of capture their may be varying diffulculty in maps. Or perhaps the point of capture may move to different locations on the map periodically. This gives a chance for some capture points to be located on fairly easy terain, while others may require some jumping skills to get to, or perhaps underwater, or even points inside cramped spaces. With the harder to get to points on the map, being able to hold your ground would mean different strategies than what we are used to, as knocking players off would come into play.

So basically, the maps would be designed to cater to all professions.

Traps might also be implemented and activated by players in different ways such as flame turrets, spikes, pit falls, etc. . .

Designing the maps, weapons, traps, and stuff would be the fun part. I also vote that a crown of some sort be worn by whoever is currently holding the point—would be cool also if “king of the hill” crowns might be wearable rewards. It might not be called King of the Hill, but thats what made me think of this type of pvp.

Anyone??

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