GW2 lauded itself with the fact that it didn’t build upon the holy trinity, and thus did not feature tanks.
That’s fine.
But the lack of tanking also meant the absence of any direct forms of threat management. There seems to be some hidden formula that dictates which player the mob is going to attack, but it’s at least partially random and completely unpredictable.
And yet despite the unpredictable nature of threat in this game, quite a number of encounters require you to accurately kite mobs to specific locations.
Case and point being Mai Tee where she needs to be positioned in the Captain’s AoE.
In a normal MMO this would be a pretty standard and straight-forward task. But GW2 lacks any form of aggro or threat management so positioning a boss accurately is nigh impossible unless everyone bunches up all the time (which in turn makes combat static and boring).
There are a number of other bosses that require accurate kiting, like the endboss of the Dredge fractal and to an extent, even the Imbued Shaman.
I wish ANet would give us the tools to handle these boss-fights more accurately instead of having to either bunch op or just hope the boss doesn’t change his mind every two seconds.
If that’s not possible then at least make aggro more transparent and controllable and not so “whimsical”. I mean does a boss really have to change his/her mind every three seconds about who to attack?