I’ve been running around Guild Wars 2 for a while now and this has bugged me for the longest time.
So I’m adventuring around as a Ranger, and I encounter some enemies on my first (rather small) cliff. As happens occasionally, I get hit and knock(back)ed off the edge! “Oh cool”, I think. “An extra layer of depth.” So I grab my longbow and trek back up there to give them a piece of their own medicine.
You can guess how that went. “Point Blank Shot” -> enemy is knocked back AND…..he sticks to the edge.
Wut?
C’mon guys. In PvP; launch and knockback have extra strategic value. Sometimes it is more viable to knock someone over an edge; either for the fall damage or to get them out of the fight for a bit. Why can’t we have the same options in PvE?
I can see how this might make some areas too easy (dredge catwalks/jumping puzzle comes to mind), and if that’s the case, why not add Unstoppable or a variation thereof to the Veterans there? But your standard mook should still be knock-off-able. Possibly with less (or none!) xp gained on enemy-fall-damage-kills.
Ideally flying enemies (harpies, fireflies, whathaveyou) wouldn’t fall at all, but that’s another can of worms altogether.
I understand that it might be an AI issue (what happens if a enemy survives the drop but can’t get back to its spawnpoint?). And I have no idea how that could be solved.
TLDR version: I suggest PvE enemies be able to be launched/knockbacked over edges and damaged/killed by fall damage.
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