Knockbacked / Pushed off a cliff
This has been suggested in the past, and the ANet staffers to reply usually shoot it down, typically citing concerns with making events, renown hearts, and missions non-completable by knocking enemies into inaccessible locations.
Personally, I’m all for it. The developers deliberately design circumstances where players get knocked off of cliffs (Uncategorized Fractal immediately comes to mind); so it seems a bit trollish to prevent access to the same mechanics for us players. Mission-critical enemies often have permanent stability mechanics already, and those who do not can easily have it added to them.
(edited by Blueshield.6291)
The usual reasons:
1) Knocking a crucial mob out of position and being unable to finish him off.
2) Knocking a boss off a ledge and not being able to loot.
3) AI is not programmed to avoid cliffs so it is open to abuse.
Do you even lift, bro?
3) AI is not programmed to avoid cliffs so it is open to abuse.
As far as I’m concerned, the dev team lost the ability to use that as an excuse when they made content that requires players to put themselves in compromising, cliffside positions.
We had a thread about this and got a dev response. They said it was “too easily abused” and “players would miss out on loot”
In plain English that means it’s too hard to code since they already have things that prevent knock-back and autloot happens in wvw and pve now with chests.
The usual reasons:
1) Knocking a crucial mob out of position and being unable to finish him off.
2) Knocking a boss off a ledge and not being able to loot.
3) AI is not programmed to avoid cliffs so it is open to abuse.
OK, I can understand some of these, but is it not abuse to have us spend 5 or 10 minutes finding our way up to Vista or JP only to get knock off to our death. I call that abuse of power by the developers.
its a game if you don’t think some things are stacked against you in all games you are delusional.
I’m not defending it, I’m just posting the gist of what the devs have said in previous topics on the issue.
Do you even lift, bro?
its a game if you don’t think some things are stacked against you in all games you are delusional.
This goes without saying, all games are in one way or another stacked against you.
What I am pointing out, is that this goes against everything they claim about balance in the game. Like the old saying, “Do as I say, not as I do.”