Kudzu - Constructive Suggestions

Kudzu - Constructive Suggestions

in Suggestions

Posted by: WatchTheShow.7203

WatchTheShow.7203

As many of you know, there was a recent patch that changed some of the legendaries. Kudzu (longbow) was one of the legendary weapons that was changed. Some of the changes were for the better, but some of the changes have caused some odd bugs.

1. Kudzu’s footfalls have increased in size.
– This change is fine. People can actually see the flowers now. I was often asked if I was leaving behind a vomit trail before the patch hit. Now everyone can tell they’re flowers.

2. The Dryad used to hold a golden spear at an upwards angle. The new model now has the dryad holding the spear straight out (to give the appearance of a notched arrow).
– As of now, when a character shoots an arrow, the arrow is completely invisible until after it is fired. Then it magically appears. I’m not sure why you can never see the characters readying their arrows, but this has been present since beta. Anyways, this new change to Kudzu now gives it the appearance that there is an arrow permanently ready-to-fire on the bow. However, there is a slight bug. In picture #1, when the bow is being drawn back, the dryad’s spear becomes crooked, like it’s been bent! As the arrow is shot by the character, the dryad’s spear magically straightens out. It creates this weird floppy noodle effect, especially on the ranger’s #2 rapid fire. Looks like the spear is wiggling up and down.

3. Kudzu has no special effect for ranger #5 (barrage).
– I have always loved how The Dreamer merged well with skills. When a ranger uses spread shot on The Dreamer, it shoots out 5 unicorns! When Kudzu is equipped and we use #5, we get…nothing I had sincerely hoped the devs would have had some really cool ideas for ranger’s longbow #5. I mean, Rox the Charr NPC has this interesting necro-well-thingy that sprouts up when she uses her #5. I’m not asking for it to rain golden arrows and form a glorious sea of flowers. I would have settled for just some flowers growing up out of the ground in the AOE aftermath, or instead of normal arrows smacking into the ground (and sinking into it shortly thereafter) it could be golden arrows.

4. Kudzu’s bowstring now attaches to the bow.
– This was a much needed fix. Previously, the string would float, unattached, behind Kudzu. Now it actually attaches. As a suggestion though, would it be possible to make the string vine-like or golden? As of right now, it’s a normal looking string that attaches itself in 2 places where the petals are magically floating off the bow. I think one idea might be to change the string’s color (let’s pick golden in this instance). Have the string be the brightest towards the middle of the string, and have the opacity slowly fade out as it got towards the areas where the string attaches to the floating petals. That way the string never has to “touch” or “attach” to the moving, floating petals, and it would look nice aesthetically to see that the string fades into the air before connecting to the petal part.

Bent spear (please note it doesn’t look that bad in the picture, but it is very noticeable in game when it is in motion:

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Kudzu - Constructive Suggestions

in Suggestions

Posted by: McWolfy.5924

McWolfy.5924

i think we (the rangers) need a little more as graphic fixes. total profession rework. trait merges and moves, available weapon skills.

ps: i have a kudzu. i know what you talk about but its not priority for me atm.

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

(edited by McWolfy.5924)

Kudzu - Constructive Suggestions

in Suggestions

Posted by: WatchTheShow.7203

WatchTheShow.7203

i think we (the rangers) need a little more as graphic fixes. total profession rework. trait merges and moves, available weapon skills.

ps: i have a kudzu. i know what you talk about but its not priority for me atm.

Well the team that works on class mechanics and balancing is not the same team that works on graphics and weapon models/textures. There are multiple teams so they can work on multiple things. Obviously this thread was directed at the textures/art/graphics team.