Lack of LIGHT RAYS in GW2...

Lack of LIGHT RAYS in GW2...

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Posted by: Bloodlust.3672

Bloodlust.3672

There’s a lack of light rays in GW2—even with post-processing turned on. And with post-processing off, there are almost no light rays at all. Please add more noticeable lightrays to the game, like in GW1 [for example, light rays peaking through trees of forests, holes of caves, etc]. Light rays really help to enhance the ambience of graphics.

Examples of awesome use of light rays from GW1…

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Lack of LIGHT RAYS in GW2...

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Posted by: BrunoBRS.5178

BrunoBRS.5178

there are plenty of them, and they even added real ones this time (look at the sun, then move the camera to put a tree or a windmill between the sun and you), alongside the fake ones.

LegendaryMythril/Zihark Darshell

Lack of LIGHT RAYS in GW2...

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Posted by: BrunoBRS.5178

BrunoBRS.5178

well technically, that’s how light shafts work. either you’re on a really dusty area, or there’s a strong light source leaking shafts through small “windows” (not literally windows). for the latter to be noticed, you have to be staring directly at the light source.

LegendaryMythril/Zihark Darshell

(edited by BrunoBRS.5178)

Lack of LIGHT RAYS in GW2...

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Posted by: Fred Fargone.3127

Fred Fargone.3127

problem is, we shouldn’t have to look at the sun as the main way to see lightrays. we should be able to see them when we look straight ahead, as shown in the screenshots from GW1.

the GW2 lightrays, even when looking at the sun, are very weak by comparison.

Wait, past 20 years or so irl, I’ve hardly seen any light rays. Except when looking at sun.

To see a light ray IRL requires certain amount of small particles to be present in an area a reasonable sized light ray would hit.

Comparing to that, I’d say there are plenty of good, realistic light rays in game.

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Lack of LIGHT RAYS in GW2...

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I see them all over the place.

Get underwater. Poof. Sunrays all over the place under the surface.
Get inside a forest? Paf. Sunrays all over the place between the branches.
Get inside some ruins? Zap. Sunrays all over the place from almost every crack.

As long as there’s enough light, and the ambient is one that would have particles to reflect them (dusty, foggy, murky, etc), sunrays are always visible.

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Lack of LIGHT RAYS in GW2...

in Suggestions

Posted by: Bloodlust.3672

Bloodlust.3672

problem is, we shouldn’t have to look at the sun as the main way to see lightrays. we should be able to see them when we look straight ahead, as shown in the screenshots from GW1.

the GW2 lightrays, even when looking at the sun, are very weak by comparison.