Lack of some certaint Class elements

Lack of some certaint Class elements

in Suggestions

Posted by: Nekroseth.5186

Nekroseth.5186

Q:

To be blunt i personally miss a lot of aspects of some classes.

There might be 8 classes, and they ARE different, but, they still dont cover the most exciting (or basic to me) parts of fantasy class aspects.

Lets take example so all understand :

There is a Warrior that can dual wield and use 2h heavy weapons, wears heavy armor, but cant seriously become acrobatic or mobile like a Thief (in this game).
There is also a Thief that can use short and light weapons,wears medium armor and can be mobile, but cant use heavy weapons.

What if my play style is a bit between? I prefer a mobile acrobatic, light looking, but heavy armor( something like scale or chain) and heavy weapons.

I understand that the game has set up classes and stuff alredy, and there wont be a change, but i have serious issues picking a class becosue the lack of play styles i can “make” out of classes.

*I also think that most of these issues can be solved, adding more weapons, that dont totally differ, but still change the skil animations.

Example: I use Claymore instead of 2H sword ( they are basically same with slight difference) and most of my skills are the same :
-GsSwing stays,
-Hundred Blades only attacks 3 times, but you move araund the enemy meantime ( like Rangers Serpents strike or Flanking Strike)
-Whirwind Attack basically stays the same but animations changes to something like Rush. You run trough enemies and cut them meantime, more like Samirai do in Iaido
-Blade trail changes to a skill that Throws the sword, but not sideways, instead with its pointy end, so it “imaples” the enemy, then you have the option to press the button again, and the character Jumps to enemy and takes it out crippling the enemy. (basically the same with a different animation, and a slithly more fun aspect)
-Rush can stay, but needs a slight improve on animation.*

From the Example i guess you all know what am talking abaut now. This is the only way i can think of solving the problem for players tha want a bit more character play style costumization

And it sadly applies to the most classes. The 95% of the classes skills are ok to me, but what if the rest 5% is destroying my concept of my Hero, and that kills my fun.
There are slight things like : Thief cant use 2 sword….Give it 2 short sword then instead of normal 1 h sword.

Whell i alredy sead to moch on a single topic. So here is my question : What are your opinions on this? How would you help this?

Lack of some certaint Class elements

in Suggestions

Posted by: Luisedgm.2375

Luisedgm.2375

We just need more weapon skills, be patient.

Lack of some certaint Class elements

in Suggestions

Posted by: Nekroseth.5186

Nekroseth.5186

I guess that is the right anwser. Good to see that some understand, and agree with me.

Lack of some certaint Class elements

in Suggestions

Posted by: Nekroseth.5186

Nekroseth.5186

Trough i must admit i made some more research on the topic and i found out some points that cant be fixed even with more weapons.

I read up all the class descriptions on Gw2..com and realized, we missing a Melee class that can be a LONG range caster or support.

Swift or slow moving wont matter, the point is LONG range.
Since guardian can, support and IS a caster if needed to be…to tell you the truth one of the best. For the sole reson : they effect the game play mechanic, not just deal dmg or apply condition or boons.
But he is mostly close range caster and support. Exspecially not a nuker ( in my opinion)

And thats exacly what we need. A melee that can support or nuke Long range.
I am sure devs can come up with lot of decent ideas, i wont bother anyone with listing classes i would think of.