Larger Party Sizes
Larger party sizes for open world stuff, great.
Larger party sizes for dungeons, with appropriate scaling, I could get behind.
Dungeon paths specifically for larger parties—god no.
Reasons the party size is (and should stay) at 5:
Not everyone has a large screen, With a party of 5 the Party UI is taking up a decent chunk of space, adding more people complicates that even more.
There isn’t a lot of chance of anyone being able to keep track of more than 5 people.
You have guild chat for co-ordinating your guild…
Coding dungeons to scale to larger parties would be a nightmare. The more people you have the more condition stacks and immobilises or interrupts your party can cast, it’s hard for a dungeon to scale to cope with that without it crippling how you play or ending up like open world boss zergs where everyone can just spam skills 1&2.