Larger dungeon groups for guilds?
The current DE’s were supposed to be the equivalent of raids and they sounded good in theory. However they have turned into very easy zergs. Would like to experience the challenge provided by the explorable dungeons with my guild.
Posted this in another thread that isnt being replied too unfortunately.
“To be honest I have to agree with your sentiment. Guilds seems to have been somewhat ignored in favour of open ended content that anyone can join. The only problem with that is that accessible has ended up equalling easy or zergy. Which is still fun (and still something we would do) but it would be nice if we had something truly challenging.
Id like to see the current and future dungeons get a 10/20 man version as a choice for guilds. This would allow for a regular, scheduled activity that also has a high challenge level. It would reward the same dungeon tokens as the 5 man dungeon so no one would have to get a guild to get the exact same rewards and see the same content. An increase in the amount of mobs and mob stength would scale the difficulty. Bosses could have a few added attacks to make it dangerous for large groups.
Even basic features like allowing a guild to form a raid group (5+) members is not in the game. This would be useful for those times when we want to go out in the world and do stuff together. Without the group there is no way to see each other on the map or join each others overflow shards.
Between those 2 we would have a good amount of content for guilds without impacting on the people without guilds or with smaller guilds."
(edited by Ubung.7423)
I say bring back the 8-man team for explorable dungeon for guilds. 8 man teams in GW1 was a good size.
I say bring back the 8-man team for explorable dungeon for guilds. 8 man teams in GW1 was a good size.
With 5 man dungeons in the game 8 man maybe a little redundant. I think 10 man would be the happy medium for most guilds.
I would have thought a game called Guild Wars would have more to offer larger guilds. Maybe in due time.
Also as a side note it would be nice to get an explorable version of the story dungeon. A lot of the better looking bosses are in the story mode so it would be nice to be able to do that and get dungeon tokens for it.
It seems like a lot of excellent content that could be used in the game. Hell then we would have 10 man versions of 32 dungeons which is a hell of a lot of end game content for guilds who like a challenge bringing a whole new demographic to the game. While still keeping within the confines of the no gear treadmill and not excluding anyone from the content itself.
I agree – would be nice to have variable sized dungeon groups from 2 up to the largest size they can handle. Maybe when ANet can get the mob scaling working better they will consider adding that kind of feature.