Largos must be a new race
They are only nomads and loners to the other races who haven’t really seen them before. In the deep sea, they have homes (therefore NOT nomads) and a society (therefore NOT loners). The Asura kept to themselves too, before the dragons drove them out of their underground homes. Not sure why you think the master-apprentice mechanic is so anti-GW2 or anti-playable, for that matter. SW is an obvious example of that mechanic, but it’s not the first or only one to use it.
There’s a lot to indicate that your playable race preferences are actually pretty backward, in terms of likelihood. Tengu & Largos > Kodan > Quaggan & Hylek (and any of the sympathy races).
I do agree that the Largos need some work. I love the idea of them, but like someone else said, I’m not particularly impressed with their textures. I’d want more options for customization, too. By that I mean it would be boring if all Largos had white hair and blue luminescence on their wings as all current in-game Largos seem to have. These are all things that can be improved however. All in all, Largos get my +1!
I’m sure the models we see now are just place holders, I would not expect them to be polished up when only about 5 or 6 in the world so far. They have that dark persona like when the unseen hunter comes around with the fog around the water. So they have a dark feeling and if Anet wanted a race like that to be playable Largos would fit that role the best. I can’t think of any other race that gives that feeling. For me it would be welcome to have a range of feeling when i think of the races of GW2, I would deff. roll a few.
I doubt that Largos will become a playable race, to be honest. As a primarily aquatic race, it wouldn’t make sense lore-wise for one to leave their home environment and go gallivanting over the dry continent. It would be extremely uncomfortable at best and possibly fatal at worst.
Moreover, while I enjoy the thought of an underwater home city, the majority of players are either ambivalent to underwater areas or outright dislike it. A race who primarily specialises in underwater combat would not appeal to a large segment of the playerbase.
Humans should not be able to breath underwater, but that was taken care of for game play reasons. A popular race underwater might draw more people into baring it. Anet has also said they wanted to make underwater as viable as fighting on land. Adding Largos would really open that up, such as new weapons for underwater and new skills. “We didn’t want the undersea zones to feel like a secondary experience compared to the land zones, so you’ll experience the full—ahem—depth of Guild Wars 2 content underwater.” -Jonathan Sharp. I really doubt after all of this work they put in to the underwater zones that they would not do anything else with it. If they truly want it to not feel secondary adding a race and at least a city would sum it up greatly. Out of the Quaggan and the Largos, I think the Largos have the best chance.
(edited by Midnight Gypsy.9360)
Quaggans will likely not become a playable race due to the fact that they are already a “racial sympathy” race. This also rules out the Grawl, the Hylek, the Ogres and the Skritt (which makes me very sad because I would LOVE to play a Skritt).
If ANet were to add an aquatic race, I believe it’s more likely to be the Krait (or the Naga, if they come with a Canthan expansion). There’s considerable variation in appearance between different types of krait; I’ve seen them in shades of grey and brown, as well as light and dark skinned variants. Some have heavy scales, some have spines, and some are almost smooth. Some have a flat, swimming tail, while others are more pointed and snake-like. There’s also visual distinction between male and female Krait, which is important for players.
More importantly, Krait can function equally well on land as in water, and traditionally they have also been known to possess different professions (Back in GW1, Krait could be any of the six base professions).
It would be hard to imagine Krait while we are actively fighting them in DEs, would be allies with the other races. The Largos from what we’ve seen is one that we fight against(He may be a rogue) and a few that we ally with for the moment (One asking to test our skills for a point). The Krait we have seen alot of and it does seem like they’ve become a semi-enemy race to the allied races. The Largos we have seen we have had to ally with a few of them for different reasons, alot like how the races who are allied had to ally together to fight the Dragons (Humans and Charr notably). “These intelligent creatures (Krait) are vicious and xenophobic, attacking and enslaving all other species on sight” GW2 Wiki. That would need to change. It would also be easier for Largos to fit into humanoid armor, not so easy for the Krait. It would have to be reworked alot to make that happen.
Tengu- http://wiki.guildwars.com/wiki/Tengu
Margonites-http://wiki.guildwars.com/wiki/File:%22Margonite%22_concept_art_1.jpg
Largos-http://wiki.guildwars2.com/wiki/Largos Wings should be optional or different styles.
I would like any of these 3 races.
Some random thoughts on this:
While I doubt that the underwater system was designed because of the largos race, it very likely could be the other way around – they might have been an effort by ArenaNet to highlight that part of the game after the initial five races didn’t focus on it.
I don’t believe that racial sympathy races inherently can’t become playable – they wouldn’t be able to have racial sympathy for themselves, obviously, but that’s not really a problem. Looking at the individual options there are, they all have big stumbling blocks going down that road though, so I wouldn’t consider them likely. It’s also not impossible that they were chosen as sympathy options because they weren’t designed to ever be playable, but it hasn’t been overtly stated by the devs that the two sets are mutually exclusive.
Lot of complaints above that one race or another is too ugly. I can’t entirely disagree but it’s usually a fixable problem. You’ll recall that there tend to be quite a few face options for the playable races and some of them are ugly – new races can do the same thing! I think the character artists are aware that there won’t be many takers for ogres, so to speak.
Stormbluff Isle ( http://www.stormbluffisle.com )
kodan ftw! nothing will be more awesome than playing kodan!
If ANet were to add an aquatic race, I believe it’s more likely to be the Krait (or the Naga, if they come with a Canthan expansion). There’s considerable variation in appearance between different types of krait; I’ve seen them in shades of grey and brown, as well as light and dark skinned variants. Some have heavy scales, some have spines, and some are almost smooth. Some have a flat, swimming tail, while others are more pointed and snake-like. There’s also visual distinction between male and female Krait, which is important for players.
More importantly, Krait can function equally well on land as in water, and traditionally they have also been known to possess different professions (Back in GW1, Krait could be any of the six base professions).
I think krait are about as likely as the centaurs to become playable. No-legs and 4-legs, both of them evil. Where would the pants go? The boots? They’re burning down our towns and enslaving us one second and fighting an Elder Dragon beside us the next? I would be very surprised if either of these made it.
The Tengu are almost certainly going to be the next playable race – not many can argue that this is probably true. And since the Tengu are a bestial race, ANet should know the diversity of their players well enough to realize that a balancing act is called for. That means NOT following a bestial race with a monstrous one like the krait. Beautiful characters are highly demanded by many players, and Largos offer a great potential for beauty. In fact, they’re the only race among the likely candidates that can satisfy that aesthetic need.
While I doubt that the underwater system was designed because of the largos race, it very likely could be the other way around – they might have been an effort by ArenaNet to highlight that part of the game after the initial five races didn’t focus on it.
Yes, I agree this very well could be the case. I also think their honor system would help if the allied races were to help them defeat bubbles. The Largos would owe the allies and the Largos hold repayment of a debt in the highest regard. This may be in place to help their story drift into an alliance with the other races.
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This is a good thread to read up on the Largos. Some of has been gone over on this thread, but it give some interesting ideas. Such as Lyssa being a Largos or just resembling one and a Largos- Mursaats connection.
http://www.guildwars2guru.com/topic/39689-the-largos/page__st__60
Thanks for that link! If Largos were added as a playable race and they actually are related to or evolved Mursaat, that might add some interesting tensions between the Largos and the Sylvari. Mursaat killed Ronan’s family, didn’t they?
The tengu should be in the next expansion! Make it happen Anet
The tengu should be in the next expansion! Make it happen Anet
Tengu most likely will be first. Anet was going to make them playable at launch, but for some reason didn’t. But I’m holding hope for the top underwater race being Largos and if Tengu and Largos are both made playable at the same time it would work off of each other very well. One being well known from GW1 and lore, the other being new and underwater.
This sums up why I think the Largos might be playable.
I read a comment that the Largos might be Anet’s way to highlight the underwater zones. To me that would make sense going off of a quote “We didn’t want the undersea zones to feel like a secondary experience compared to the land zones, so you’ll experience the full—ahem—depth of Guild Wars 2 content underwater.” -Jonathan Sharp.
The Largos, while we don’t know a lot about them yet, seem to be like they would have the best chance to be an underwater race should Anet add one. The other underwater races (Quaggen and Krait) have problems that would make it difficult making them a playable race.
The Largos while we know they take pride in killing , don’t randomly kill (that have been seen). They look for skilled challenges and are bound by “Great Houses” and the “Concordat of the Tethyos Houses”. Largos also have strong values of debt and have been seen to go out of their way to protect those whom they owe a debt to. While they remain to be unknown (Like the Asura before they were pushed out of their homes) the Largos may need to ally with the other races and would seemingly be in debt to the other races when Bubbles is able to be defeated(being they were pushed out of their homes (guessing by Bubbles).
The only real question now would be can they live on land with out being near the water? I can compare the Humans being able to breath underwater not having to worry about breathing. I suspect that if Largos were to be playable it would be within reasonable assumption for game play reasons they would be just fine with some minor adjustments. The models we see now all 9 of them seem to be place holders and do not look as polished as they could be, meaning if they are to do anything else with them they would need to put some more work on them anyway.
Thanks for that link! If Largos were added as a playable race and they actually are related to or evolved Mursaat, that might add some interesting tensions between the Largos and the Sylvari. Mursaat killed Ronan’s family, didn’t they?
Yes, it’s cuz of this that the great tree was planted.
Largos are and the Mursaat were masters at being unseen? if that is so I think there may be some Mursaat that might have hid and able to flee far away, perhaps to the northern seas? I will have to read up on the Mursaat now, I didn’t play GW1 too much.
Been posting that Largos are one of my top choices for months now on other ‘playable races’ threads.
Largos have amazing potential as a playable race.
Anyone who thinks their society’s secretiveness is a problem is underestimating the power of story-telling. There are plenty of ways to explain and justify the movement of Largos, even if it’s only a minority and not the whole population.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
“The release of the titans, and later the Shining Blade’s victory in the War in Kryta, resulted in the deaths of most of the mursaat, although at least one, Lazarus the Dire, is known to have lived through these events.” So one is know to have lived past these events.
“They have not been seen for centuries, and it is thought they are now extinct – though they are said to re-appear whenever they are thought gone for good.” That little last hint gives room for Anet to bring them back or to connect with something else.
It would be interesting if the Largos did have something to do with the Mursaat. How would that play out with Sylvari. The Sylvari were able to be born bc of the events caused by the Mursaat.
It would be neat to have an underwater race, like the Largos, with an underwater capitol city. However, this would mean more underwater weapons would have to be added (to add more skill variety), considering there would be a lot more underwater combat. Although, this goes along with the idea that underwater combat shouldn’t be an afterthought, but rather just as important as land-based combat.
I’m not sure if the Largos specifically should be offered as a playable race or kept as an NPC race. Personally I think it would depend on how they are implemented and the way their culture and lore are developed, as well as how they are introduced as a whole in the future. We don’t currently know much about the Largos, so there’s a lot of room and flexibility for ArenaNet to go either way with them. If the Largos were to be added as a playable race, their design would definitely have to be polished and variety added to their appearance. I also agree with an earlier suggestion that their wings be folded and become unobtrusive while they’re on land. Their lore and culture would obviously also have to be considerably improved upon and fleshed out. Regardless, to become a playable race, the Largos would need to have a lot of work done to them. Personally, I would love to see more of the Largos in the future, either as a playable or NPC race.
(edited by Bron.9647)
I can’t remember which forum I saw it on, but someone posted a picture of a winged creature similar to a Largos whose wings folded into a cloak-like covering when they weren’t using them. That would be cool, or perhaps they could fold into a cape.
I agree, I want to see more Largos! I can’t wait to watch their story unfold as the game progresses.
Largos don’t fit as a playable race imo. They are nomads and loners. They have master – single apprentice relationship (GW2 starwars wth?).
As said, they’re only loners and nomads to other races because they’re not in their homelands. They’re travelers. From what we know of their culture, which is albeit very little, they’re actually a tight-nit society that’s closely bound by their laws and honor.
Besides, we already have a race that are somewhat nomadic and loners – the norn. The asura also count as a bit of loners – both are far more of “loners” than the largos are (just because you only see at most 3 in a single area doesn’t mean they’re loners).
While I doubt that the underwater system was designed because of the largos race, it very likely could be the other way around – they might have been an effort by ArenaNet to highlight that part of the game after the initial five races didn’t focus on it.
I concur with this. I believe that when Anet gets around to improving and expanding the underwater system, the largos will be introduced as playables to be the poster-child of said improvements and expanding. After all, ArenaNet had been wanting to make the underwater system highly important in the gameplay, so I can’t see them not wanting to add an underwater-focused society at some point.
Moreso when you remember that there’s an Elder Dragon thriving in the deepest parts of the ocean. If Anet ever intends to take on the DSD, there will be a lot of underwater gameplay going.
I don’t believe that racial sympathy races inherently can’t become playable – they wouldn’t be able to have racial sympathy for themselves, obviously, but that’s not really a problem. Looking at the individual options there are, they all have big stumbling blocks going down that road though, so I wouldn’t consider them likely. It’s also not impossible that they were chosen as sympathy options because they weren’t designed to ever be playable, but it hasn’t been overtly stated by the devs that the two sets are mutually exclusive.
I think it was stated that hylek were intended to be a non-playable race; and though I’m less certain, grawl and quaggan too. So I do think they were chosen to be racial sympathies because they wouldn’t be playable races. And TBH, the only race that has a viable chance of becoming a playable race would be ogre, when you look at the big picture, and even then that’s unlikely.
This is a good thread to read up on the Largos. Some of has been gone over on this thread, but it give some interesting ideas. Such as Lyssa being a Largos or just resembling one and a Largos- Mursaats connection.
http://www.guildwars2guru.com/topic/39689-the-largos/page__st__60
I think you mean Dwayna, not Lyssa.
Dwayna has wings – and her statue (the one at the temple) and her Priestesses uses what was to be a female Risen Largos model – and she has blue skin, just like a largos. Furthermore, largos have a lot of similarities with Orrians in terms of naming, and Sayeh somehow knows Orrian writing.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
I can’t remember which forum I saw it on, but someone posted a picture of a winged creature similar to a Largos whose wings folded into a cloak-like covering when they weren’t using them. That would be cool, or perhaps they could fold into a cape.
I agree, I want to see more Largos! I can’t wait to watch their story unfold as the game progresses.
I don’t know what to do with the wings maybe picking a house will decide how their wings fold (or don’t fold) It could be like a bat or a bird or a butterfly?
Personally, I detest the largos with a passion. The Largos are what you get when you take all the things 12-year-olds think are cool, and throw them in a blender. Basically…
Dark elves+aion wings+fairy butterflies+super-secret-assassin-people+big breasts=LARGOS.
All the overdone, childish fantasy traits have been thrown into the largos design. While the other races have aspects of overdone fantasy traits, they also have aspects which are unique. Nothing the largos have feels truly unique—it’s like going to the “Fantasy Game Yard Sale” and picking bits of used ideas.
I’m more than twice the age of a 12 year year old, that must be why I think all those things are super DUPER cool!! :P Well, except the big breasts. I could take or leave those.
I LOVE LARGOS.
Really hope one day ANet will put them as playable class <3
+1
Personally, I detest the largos with a passion. The Largos are what you get when you take all the things 12-year-olds think are cool, and throw them in a blender. Basically…
Dark elves+aion wings+fairy butterflies+super-secret-assassin-people+big breasts=LARGOS.
All the overdone, childish fantasy traits have been thrown into the largos design. While the other races have aspects of overdone fantasy traits, they also have aspects which are unique. Nothing the largos have feels truly unique—it’s like going to the “Fantasy Game Yard Sale” and picking bits of used ideas.
I am over twice the age of 12 (as someone else said) But this is ur opinion and it’s fine I don’t care if you don’t like them. But it’s good that you did’t try to use this as a reason to not make them playable like some other people on here.
They start talking about Largos at about 23:00. They all agree that Largos will be playable, and they claim that Anet stated Mursaat will make a return in GW2.
http://www.guildwarsinsider.com/all-roads-lead-to-orr-12-largos/
We don’t need stingray/butterfly/people. Ever.
Tengu and Centaur are logical, as they’re the only humanoids from GW1 that haven’t been made races, and haven’t been specifically avoided.
So shines a good deed in a naughty world.
- William Shakespear
We don’t need stingray/butterfly/people. Ever.
Tengu and Centaur are logical, as they’re the only humanoids from GW1 that haven’t been made races, and haven’t been specifically avoided.
Tengu I agree with, they have been covered. centaurs I have not heard a logical reason for and I don’t see one here. Perhaps the reason they were not made playable is bc they are a semi-enemy race to humans. Unless that changes they wont be playable.
(edited by Midnight Gypsy.9360)
Centaurs have been shown as major characters since Prophecies, playable since Nightfall. The entire Sylvari race was created by a centaur. They didn’t like humans too much in Prophecies, but neither did Charr or Tengu.
Veldrunner and Maguuma Centaurs are perfect candidates for playable races to be added when either Elona or the Maguuma Jungle are added respectively. As for conflict with the current Modniir lead Centaurs that are enemies, it would make just as much sense as the huge number of Human, Norn, Charr, Asura, and Sylvari I kill every day as it is.
The playable races, including heroes and henchmen in GW1 were, in chronological order:
Human, Tengu, Wallow, Centaur, Dwarf, Asura, Char, Norn.
Wallows are animals. Dwarves have been purposely avoided. Human, Dwarf, Asura, and Norn exist. Tengu and Centaur are next.
So shines a good deed in a naughty world.
- William Shakespear
Centaurs have been shown as major characters since Prophecies, playable since Nightfall. The entire Sylvari race was created by a centaur. They didn’t like humans too much in Prophecies, but neither did Charr or Tengu.
Veldrunner and Maguuma Centaurs are perfect candidates for playable races to be added when either Elona or the Maguuma Jungle are added respectively. As for conflict with the current Modniir lead Centaurs that are enemies, it would make just as much sense as the huge number of Human, Norn, Charr, Asura, and Sylvari I kill every day as it is.
The playable races, including heroes and henchmen in GW1 were, in chronological order:
Human, Tengu, Wallow, Centaur, Dwarf, Asura, Char, Norn.Wallows are animals. Dwarves have been purposely avoided. Human, Dwarf, Asura, and Norn exist. Tengu and Centaur are next.
I would like to see a centaur try to swim, it would be good for a laugh, But no I don’t believe centaurs will be playable. How would they swim? how would armor fit on them. I can’t see a centaur do any of those. They don’t even have armor on the feet, legs or back side meaning Anet has not taken the time to do any of that. They are very unlikely to be playable.
(edited by Midnight Gypsy.9360)
Yeah, they would have to make all new animations just for the centaur, while everyone else would use the same ones. How does a centaur do a warrior spinning attack? I just don’t see it working, and the animation prob is the biggest reason 4 legs don’t make it to being playable in many MMOs. There are a lot of skills that would not fit with 4 legs.
(edited by Midnight Gypsy.9360)
They start talking about Largos at about 23:00. They all agree that Largos will be playable, and they claim that Anet stated Mursaat will make a return in GW2.
http://www.guildwarsinsider.com/all-roads-lead-to-orr-12-largos/
Thanks for that link! I only listened to the Largos portion, they had some interesting observations and speculations. I’m happy to hear too that Mursaat still have a further role to play in the story!
Yeah, they would have to make all new animations just for the centaur, while everyone else would use the same ones. How does a centaur do a warrior spinning attack? I just don’t see it working, and the animation prob is the biggest reason 4 legs don’t make it to being playable in many MMOs. There are a lot of skills that would not fit with 4 legs.
They did it in GW1. Besides, Charr do not use any of the same animations as Asura. Look at how everything moves in the game, and you’ll notice….
Humans and Sylvari are very similar. Norn, Charr, and Asura all have their own.
So shines a good deed in a naughty world.
- William Shakespear
I have, it works with 2 legs not with 4. I don’t believe they will be playable. I believe the game was made with no plans to make them playable. But i guess we’ll see, but i have never seen anything with 4 legs in an MMO be playable for the reasons that i said and maybe others you can go on wishing. put it this way I will believe it when Anet comes out and says they’re making centaurs playable (if they ever do) that’s when i will believe it. They name them NPCs in GW1 thats not exactly playable.
(edited by Midnight Gypsy.9360)
I don’t think you’ve actually looked at the animations. Every centaur has animations for a wide variety of attacks.
They’ve got a circle swing where in they rapidly turn a full circle, or another where they simply swing a weapon up and around their upper torso. This could easily be repeated in a whirl effect… They’ve already got the leaps, too, which makes up the second of the big animations. Long casting, short casting, both point blank and targeted, leaps, wanding, shooting, running.
Swimming, dancing, and sitting are the only ones that aren’t in the game already, actually.
To the contrary, Largos have very few actual animations already in the game, and if you do some playing around with your game files, you’ll notice their skeleton doesn’t quite work with human animations as well as you’d think.
When I say look at how everything moves in the game, I mean mine the data and look at it, the way the developers see it, or as close as you can with third party tools.
So shines a good deed in a naughty world.
- William Shakespear
Also how is a centaur going to use the broom mount from the gym store? How are the going to wear the quaggan backpack? All playable races have to be able to use these things. Is a person who rolls a centaur just going to forgo some of the stuff in the gym store? And why would Anet make a playable race who cant use some of the stuff in the gym store?
(edited by Midnight Gypsy.9360)
Backpacks are easy, they go on the human part of the centaur, where their back is… And as for the broomstick, they’ll likely get a sitting animation, and sit on it.
Look at the skeleton in the games data. Look at how the front and back legs bend, and how they could easily sit much like a horse sits, with animations as horrible as Charr and Norn already have it.
So shines a good deed in a naughty world.
- William Shakespear
They start talking about Largos at about 23:00. They all agree that Largos will be playable, and they claim that Anet stated Mursaat will make a return in GW2.
http://www.guildwarsinsider.com/all-roads-lead-to-orr-12-largos/
Thanks for that link! I only listened to the Largos portion, they had some interesting observations and speculations. I’m happy to hear too that Mursaat still have a further role to play in the story!
Ur welcome, I didn’t play GW1 but I would love to see the Mursaat they sound awesome. I can’t wait to see what what the Largos bring. I do hope they look more like the concept art when they’re done with them.
You really aren’t going to sell me on Centaurs that’s something I have to see to believe. If the can make it work somehow oh well I wouldn’t care, but i don’t think they will do it.
I agree, I won’t be convinced of the playability of centaurs until I see them in game. Probably even then I’d still think that it was a mistake to add them. If ANet wants to spend the time, effort and money to overcome the design and lore hurdles of making centaurs a playable race, well then they’ll do it. But why would they? They’ve already laid and are still laying the groundwork for other playable races that make more sense to add. Don’t you think we would have seen some kind of hint in the storyline by now if centaurs were going to be added? Same goes for the krait? They’ve been given nada.
Whereas the devs have given the Largos plenty of groundwork. Most of the arguments I’ve heard against them have been tantamount to “I don’t like them” or “they don’t fit in GW2.” Well, liking them is a matter of opinion – one that doesn’t matter much, because plenty of people do like them. And as for Largos not fitting in, ask people why and you get …silence… Either that or they answer with “this opinion and that opinion and they’re ugly.” Which really is just “I don’t like them” disguised as a poorly attempted logical argument.
I’m just going to point out one thing here. Given that a certain percentage of Largos-haters are such because Largos are too “elvish” in feature, do any of you seriously think there wouldn’t be a char-gen setup to more closely replicate the older, less prettied-up Largos design?
ANet’d probably place that in the generation options, considering they already have options to “uglify” any of the current races, as is. With this in mind, one could then go more manta-ish than elvish, looks-wise.
Other 80s: Any but Warrior
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Of all the non-playable races that currently exist in Guild Wars 2, I think the Largos are most likely to become playable.
It’s not going to be any of the racial sympathy races, because they are generally minor, tribal races which look too much like animals (so no Quaggans).
Neither will it be any race which is not unique to Tyria (e.g. Ogres or Tengu), because, apart from Humans (who don’t really count) all of the current playable races are unique, and it is likely to remain this way.
I don’t think it will be any race which features widely in the game and has a detailed background, such as Jotun, Centaurs, Krait and Kodan either.
Largos, however, are unique, with a background that is still mutable and can change to fit the wishes of the players, and Arenanet is likely to bring in an aquatic race to promote their comparatively excellent underwater combat. On the other hand, we do already have a race that hunts and kills for sport, and I’m not sure how the masks will work.
Overall, I think it’s more likely that either there will be no new playable races or they will be a race that has never been seen before. Still, the Largos have a pretty good chance in my opinion…
I think the problem adding Largos is there is really nothing to them. As far as i can see not more lore either. And it looks like there npc’s in the game are not created well just slapped on some butterfly wings and an underwater breather. I just dont see the Largos as a viable race to play they are in the personal story very spotty i dont care either way just giving my points. I’ll place my bet with the tengu
They start talking about Largos at about 23:00. They all agree that Largos will be playable, and they claim that Anet stated Mursaat will make a return in GW2.
http://www.guildwarsinsider.com/all-roads-lead-to-orr-12-largos/
Thanks for that link! I only listened to the Largos portion, they had some interesting observations and speculations. I’m happy to hear too that Mursaat still have a further role to play in the story!
Ur welcome, I didn’t play GW1 but I would love to see the Mursaat they sound awesome. I can’t wait to see what what the Largos bring. I do hope they look more like the concept art when they’re done with them.
The mursaat were god like and even had Saul D’Alessio to carry out the religion.. I dont think they will EVER be a playable race on top of them being..bad?
They start talking about Largos at about 23:00. They all agree that Largos will be playable, and they claim that Anet stated Mursaat will make a return in GW2.
http://www.guildwarsinsider.com/all-roads-lead-to-orr-12-largos/
Thanks for that link! I only listened to the Largos portion, they had some interesting observations and speculations. I’m happy to hear too that Mursaat still have a further role to play in the story!
Ur welcome, I didn’t play GW1 but I would love to see the Mursaat they sound awesome. I can’t wait to see what what the Largos bring. I do hope they look more like the concept art when they’re done with them.
The mursaat were god like and even had Saul D’Alessio to carry out the religion.. I dont think they will EVER be a playable race on top of them being..bad?
No one said anything about the Mursaat being playable, just returning to the game. The Largos are being into’d to us as a new race, Anet still has to really flush out their story and update the place holders before they add them as a new race. I do hope they will look more like the concept art as i said before. (I was not saying that about the Mursaat).
I think when we will know rather they will be playable will be when Anet overhauls the underwater zones, it’s not nearly ready for a fight with Bubbles.
(edited by Midnight Gypsy.9360)
They start talking about Largos at about 23:00. They all agree that Largos will be playable, and they claim that Anet stated Mursaat will make a return in GW2.
http://www.guildwarsinsider.com/all-roads-lead-to-orr-12-largos/
Thanks for that link! I only listened to the Largos portion, they had some interesting observations and speculations. I’m happy to hear too that Mursaat still have a further role to play in the story!
Ur welcome, I didn’t play GW1 but I would love to see the Mursaat they sound awesome. I can’t wait to see what what the Largos bring. I do hope they look more like the concept art when they’re done with them.
The mursaat were god like and even had Saul D’Alessio to carry out the religion.. I dont think they will EVER be a playable race on top of them being..bad?
No one said anything about the Mursaat being playable, just returning to the game. The Largos are being into’d to us as a new race, Anet still has to really flush out their story and update the place holders before they add them as a new race. I do hope they will look more like the concept art as i said before. (I was not saying that about the Mursaat)
Gotcha I still choose the Tengu over the Largos but like i said i couldnt care less haha just wanted to throw in my statement about why i didn’t think the Largos would be the best choice.