Legendary Dye
Sounds like a good idea, but I would like to just see more armor with particle effects in general. I’m wondering what ascended armor is going to look like, if they or when plan to release a whole set of armor.
It’s been suggested before. +1
If I recall, some of the older suggestions were for effects like that of Twilight/Sunrise on armor, as well as ghostly-like effects. I’d like to say that the dyes should have a marginally lower cost to make than current legendaries, otherwise I doubt many will ever be made. But then again, what do I know? :P
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
Yeah…no. No armor with particle effects all over them. This is not WoW, this is not an asian MMO (go look at some of the “special” armors from Aion).
Lets have armor that looks like armor. Fullplate armor is severely limited in this case, few armors look like good solid heavy plate (heck you don’t even see plate till 70+).
I personally find the flame legion armor rediculous for this game. The lore has the fire come from the person wearing it, not the armor itself, so why does it retain flames when we wear it? We aren’t members of the flame legion, don’t imbue ourselves with fire, thus we shouldn’t be spouting fire.
It’s fine for the legendary weapons…or if they had it, legendary armor.
They already have dye that is near legendary.
Abyss/Celestial – the tinting changes as it reflects the colors around it (more noticable on celestial, though abyss really changes with lighting changes better than celestial).
Midnight fire/ice – the tinting shifts based on the lighting. Midnight ice gets this frosted edges when around purple/white light, when in blue light conditions such as frostgorge it looks like ice is covoring your armor in a real thin sheet. Midnight fire shifts from a rust-brown to a brilliant ruby bright depending on the lighting.
There are a few other’s out there that are less rare with equally amazing looks (antique bronze shifts from dull bronze to shiney gold depending on lighting while it is on metal).
This will likely involve the Gift of Colour, which uses 250 Unidentified Dyes.
The increase in Unidentified Dye prices will be multi-fold if such dyes are implemented.
Tread carefully, ANet…
Yeah…no. No armor with particle effects all over them. This is not WoW, this is not an asian MMO (go look at some of the “special” armors from Aion).
Lets have armor that looks like armor.
Shiny magical armor > Normal armor. MORE SHINIES!
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
Yeah…no. No armor with particle effects all over them. This is not WoW, this is not an asian MMO (go look at some of the “special” armors from Aion).
Lets have armor that looks like armor. Fullplate armor is severely limited in this case, few armors look like good solid heavy plate (heck you don’t even see plate till 70+).I personally find the flame legion armor rediculous for this game. The lore has the fire come from the person wearing it, not the armor itself, so why does it retain flames when we wear it? We aren’t members of the flame legion, don’t imbue ourselves with fire, thus we shouldn’t be spouting fire.
It’s fine for the legendary weapons…or if they had it, legendary armor.They already have dye that is near legendary.
Abyss/Celestial – the tinting changes as it reflects the colors around it (more noticable on celestial, though abyss really changes with lighting changes better than celestial).
Midnight fire/ice – the tinting shifts based on the lighting. Midnight ice gets this frosted edges when around purple/white light, when in blue light conditions such as frostgorge it looks like ice is covoring your armor in a real thin sheet. Midnight fire shifts from a rust-brown to a brilliant ruby bright depending on the lighting.
There are a few other’s out there that are less rare with equally amazing looks (antique bronze shifts from dull bronze to shiney gold depending on lighting while it is on metal).
This is suppose to be a game of options so why not have special dyes? I’d like neon dyes myself!
Neon dyes are in the game already (banana, mint, neon pink).
I’m not asking this to be like other games when it comes to particle effect, because some do overdo it. I’m just saying add more armor with some sort of effects like Citadel of Flame gear. I’m not a fan of most the armor in this game because it just looks too bland. Needs to be more bad kitten
Citadel of Flame armor is the flame legion armor. It looks rediculous and is made rediculous by the lore of the game. The armor should not have any flame on it while anyone wears it unless they are also adherents of the flame legion’s rituals and magics. Magics and rituals that all of Tyria considers blasphemous and outlawed thanks to what happened to Ascalon. So…wearing that armor and having flames come from it should make every currently friendly/allied mob in the game target you and attack without mercy, as you are representing a known enemy of every race in Tyria.
Yes, lore matters.
It’s a big problem with legendary weapons right now, most have no history, no lore. Only a very few (most notably the shield) has any lore and only people from GW1 would know of it thanks to the lackluster way they are implimented in this game.
I find the Flame Legion armor suits Elementalists well. We can be attuned with fire, afterall. I use it for my pure dps set when I’m not in WvW or in dungeons.
Antonius Duarte – Elementalist – Kaineng
As long as there’s no flashing dyes, those are just an eyesore.
Only if it doesn’t require endless farm and RNG (like all of the current legendaries) I’m all for it
Technical Strength – Engineer
Dungeon Master – FotM 46
Dye’s that would have legendary affects. For instance a dye that would make a character glow white (like an illusion does when wearing celestial). Or even dyes that did a certain effects like looked like the night sky (and possibly that it could only be put on certain parts of the armor). Or like how the juggernaut changes the look of a persons armor.
Same type of process for how a legendary is made but instead it would give a dye.
(a option in the options menu that could turn this on and off for computers who couldn’t handle this would probably be good)
Wow, i was just talking about this in LA on Devonas Rest last night. Great idea.
If there was a toggle on and off why not? I think if it was as difficult as getting a legendary then it would be cool to have. It would something else could look forward to getting.
Or to fit the lore it would be a sort of quest to get it. Say you have to get all these different things from different areas of the world, and have like a shaman bless it which makes it glow a certain way or something along those lines.
Yeah…no. No armor with particle effects all over them. This is not WoW, this is not an asian MMO (go look at some of the “special” armors from Aion).
Lets have armor that looks like armor. Fullplate armor is severely limited in this case, few armors look like good solid heavy plate (heck you don’t even see plate till 70+).I personally find the flame legion armor rediculous for this game. The lore has the fire come from the person wearing it, not the armor itself, so why does it retain flames when we wear it? We aren’t members of the flame legion, don’t imbue ourselves with fire, thus we shouldn’t be spouting fire.
It’s fine for the legendary weapons…or if they had it, legendary armor.They already have dye that is near legendary.
Abyss/Celestial – the tinting changes as it reflects the colors around it (more noticable on celestial, though abyss really changes with lighting changes better than celestial).
Midnight fire/ice – the tinting shifts based on the lighting. Midnight ice gets this frosted edges when around purple/white light, when in blue light conditions such as frostgorge it looks like ice is covoring your armor in a real thin sheet. Midnight fire shifts from a rust-brown to a brilliant ruby bright depending on the lighting.
There are a few other’s out there that are less rare with equally amazing looks (antique bronze shifts from dull bronze to shiney gold depending on lighting while it is on metal).
the heck have you been smoking ?
little company called NCSOFT
you know the mother company of anet?
ya thats asian
source:
http://us.ncsoft.com/en/
Wiki:
“NCsoft (KRX: 036570) is a South Korea-based video game development company that has produced Lineage, City of Heroes, WildStar, Guild Wars and Aion.”
2015-2016
Fort Aspenwood
(edited by Wolfey.3407)
Wolfy, I am aware, however Anet skews it’s games european based in aesthetics.
There is a reason the Anet logo is on this game rather than the NCSoft logo (hint parent companies can force the logo change, benefit of being the one owning the other) they don’t due to the association. People see NCSoft and generally expect the typical bright colored flashes and explosions of their title game Liniage and Liniage 2, or the flashiness of Aion. GW is more low key and european aesthetics (note the near lack of anything asian in armor styles just yet, and it isn’t like old canthan styles that used to be available would suddenly vanish, new people would start making them after the isolation). Cantha will show up eventually, hopefully AFTER the bugs are ironed out and they fix precursors (supposedly being worked on) and lucky clovers (seriously the success rate should be closer to 75% rng based crafting is a great way to tell your players that you don’t value them).
Navzar I agree wholewheartedly…and am reminded of the rainbow lightsaber from SWG…
I dont know what you are smoking…but particle armor and fantasy sparks and all that stuff isnt from Asia, is from the West (America and Europe).
Asian culture isnt about sparks, fantasy, medieval stuff…they add that to their games for appeal in the west, go and check blade&soul and you will see a MMORPG with a more Asian culture than West appealing speaking about skins, cosmetics, armory, buildings, etc…the graphical aesthetics.
JemL. You chose yet another game by NCSoft. Historically, Asian games are flashy, bright, with incredible particle effects and/or over-used particle effects. If you call that understated you need to take another look. Flashiness tends to be armor based, or skill based, B&S is heavy on the flashy skillsets.
Gotta love how the oposing opinion gets jumped on around here rather than actually talked out more often than not. Glowing armor and the like tends to be tacky at best. Glowing armor and the like sounds like a good idea, untill you get 20-40 people all wearing various glowing armor with particle effects standing around. It isn’t the art or aesthetic direction for the game. The armor tends to look interesting based on the details rather than the shiney particles. Which is one thing that makes the game stand out, as virtually every other game has top end armor that glows, spews particles, or both. Rather refreshing to have armor stand out based on detail instead of how large the shoulderpads are and how bright it is.
No you didnt get it and apparently have delusional beliefs in cultures.
What i said you are wrong with your statement of all the medieval stuff, magic wise, flashy stuff, fantasy lores, even the dragons looks (which in asia are like serpents) while in the west are like always are shown in the games.
All that is from the West not from Asia, i wasnt discussing who made the game and where, but i even told you the reason why even if the game is made by asians are like this, is for appeal in the west and worldwide.
And when i gave you B&S example it wasnt mainly for see if it has flashy stuff because is very minimal…is about the culture, even the houses looks different, the gear, skins, etc ofc with that huge fan service…even if it comes from NCSoft, and what does that have to do, wow is from the west.
GW2 is fantasy, flashy, all that stuff, guess what? from the west…this suggestion wont turn gw2 into asian stuff…will just make it more west stuff.
and no i didnt approve this suggestion especially when theres still invisible enemies…and cant even see what iam hitting with all that particles around from spells.
(edited by JemL.3501)