Legendary Effects + Elite Use

Legendary Effects + Elite Use

in Suggestions

Posted by: OIIIIIO.7825

OIIIIIO.7825

Hi GW2 Community,

I recently have been reading over this thread

https://forum-en.gw2archive.eu/forum/professions/thief/Dagger-Storm-with-Incinerator/first#post2079429

It seems like it would be a really fun idea to have different effects when we use an elite with a legendary equipped. For those who have not read the previous thread it is primarily discussing the elite Daggerstorm + various legends for different effects

DS+ Dreamer = Projectiles are Unicorns
DS+ Bolt = Projectiles are Lightning Bolts
DS+ 2x Quip = Birthday Party Clown (lol)

I would like to suggest that using an elite which has a projectile that it gets the same replacement as the downed state projectile.

Ultimately I would like to see:

Person A uses elite + has a Legendary equipped = alternate projectile/other affect which is based upon which legendary they have equipped.

Thanks for reading this I look forward to the community feedback.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Legendary Effects + Elite Use

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Posted by: Wolfey.3407

Wolfey.3407

Sounds Neat

What I came up with Ranger/ Dreamer Elites:

Entangle: A Unicorn appears over the trapped victim and just stomps on them until killed (like the thorns)

Rampage as one: Instead of a Red mist around your character, it would be a rainbow mist.

Spirit of Nature: Replaced with a translucent Unicorn

Summon Druid Spirit: Replaced by a giant translucent Unicorn

Summon Sylvan Hound: A unicorn made of vines

Summon Mistfire Wolf: Mistfire Unicorns

Take Root: Turrets shoot out Rainbows (original Dreamer Projectiles)

Former PvP Forum Specialist
2015-2016
Fort Aspenwood

Legendary Effects + Elite Use

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Posted by: Ngeluz.4860

Ngeluz.4860

HAHAHAHahahaa! Love the Idea!