Legendary Sigil Changer

Legendary Sigil Changer

in Suggestions

Posted by: Vethrfolnir.3195

Vethrfolnir.3195

With the addition of being able to change a legendary weapon’s stats at anytime it has become much easier to use a legendary weapon in multiple builds, but it isn’t perfect. To be as efficient at a build as possible, the correct sigil is required. Take the necromancer’s dagger for example. It’s main hand and off hand uses are very different, and it can be used in a variety of different builds. Condition damage, power damage, tank, and support builds can all use dagger effectively, but they all need different stats and sigils. The stats have been taken care of but sigils have not. It would be a shame if I could not use Incinerator in every build I use a dagger in or kitten myself with the wrong sigil.

My suggestion would be to allow a player to load sigils that he/she has purchased onto the legendary and switch between available sigils out of combat just like stats.

I hope the dev team has already thought of this and something is in the works. Regardless, I appreciate your time spent reading this and I thank you for your consideration.

Legendary Sigil Changer

in Suggestions

Posted by: Orpheal.8263

Orpheal.8263

I think this is the ultimate convenience goal that anet could reach in GW2, once they hopefull will implement in future also ascendant/legendary upgrades as also legendary accesssoires ect.

Once we get to the state, that we can make characters that can wear 100% ascendant/legendary equipment everywhere, that this would allow us then to completely change out of combat all of our stats, traits and combat effects from runes/sigills.

The only thing that should be needed then to do so should, that every combination choice that we want to should should get UNLOCKED first for your account by having to OWN an item by any charatcer of your account first.

Example:

You want to change your legendary weapon from a superior sigill of water to a superior sigill of fire out of combat, then this would only work, if any character of your account would have owned at least one of that kind of sigills of that quality to enable it the player to choose this sigill’s effect for the legendary weapon.

This system would then basically work exantly the same, like unlocking upgrades ect did for GW1 for PvP characters.
Thwere were PvP characters able to change their whole builds and everything, while being out of combat.
The only thing that was required to increase the versatility of all a characters possible build options was it to unlock first all these options via Balthasar Points.

Just think of this concept for GW2 and making it more simple by unlocking those effect just by owning once items with those effect simple, instead of grinding for enough Balthasar Points to unlock those choosing options.

But if you think just unlocking by owning items is too easy …
Instead of that, we could change that also to unlocking legendary change options via Skill Points or via Karma Points which could be the equal counterpart to basically Balthaar Points then …

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Legendary Sigil Changer

in Suggestions

Posted by: Vethrfolnir.3195

Vethrfolnir.3195

Currently there is too much of a barrier to changing your build to deal with different situations. One of the goals for this game was to allow for every class to fill every role. Well, currently a complete build is dependent on skills, traits, weapons (including sigils), armor (including runes), trinkets and food. A new build takes a maximum of 16 slots of storage space in a character’s inventory or the bank (excluding food, which can add between 2 and 4 slots from the builds I’ve seen). That means, in order to fill all the roles of burst dps, sustained dps, tank, and support in PvE, and be able to work in a zerg and as a roamer in WvW a character could use (in a worst case scenario) 80 slots of inventory space just for gear (assuming you are wearing one set). And I’m not even including food.

After a year of playing, I’m just starting to learn all that a necromancer can do and I’m really enjoying playing all the different roles I can fill. But, despite the cost of getting all of these best in slot items, I’m running into a different wall: where to put it all.

An equipment locker or something would be great, since I also like wearing all the different great looking armor in this game. This is a different topic from my original post, but they are still related and part of a similar problem.

Another idea I had would be build templates, but different from those in Guild Wars. A build template that I have in mind would be able to remember and switch out an entire build. This includes space to store weapons, armor, trinkets and food. When you switch templates it would change all your equipment and your skills for you and store what you were wearing in it’s appropriate template. I haven’t quite thought about what to do with food yet, but ideally, that would be included. This would also need a way to work with duplicate weapons used in the same build, because sometimes that does happen. In the case of legendary weapons it should be able to save the legendary weapon in multiple builds with the correct stat and sigil for that build. This system could be limited to only working in town, or having to talk to a certain npc to do the exchange with an attached gold sink. It would still be a huge convenience feature which would remove the current barriers to playing a diverse character.

Perhaps this should have been in a new thread… This is a solution to a different problem from what I had started this thread for, but they are related.