(edited by Kromica.2831)
Legendary Skills
That would be too big of an advantage given to the holder of a legendary weapon. You can bet if they implemented something like that even more people would start complaining that legendary weapons are too hard to get.
That would be too big of an advantage given to the holder of a legendary weapon. You can bet if they implemented something like that even more people would start complaining that legendary weapons are too hard to get.
The weapons are not hard to get they just require time spent.
This suggestion has already been posted here:
https://forum-en.gw2archive.eu/forum/game/suggestions/An-idea-for-legendary-weapons/first#post672543
I’ll abstain from repeating my thoughts on the idea, as I already made it clear in the other thread.
This suggestion has already been posted here:
https://forum-en.gw2archive.eu/forum/game/suggestions/An-idea-for-legendary-weapons/first#post672543I’ll abstain from repeating my thoughts on the idea, as I already made it clear in the other thread.
They wanted all new skills per weapon. I just want a new elite skill choice based on the legendary weapon that is equipped at the time.
although similar I think they are two different ideas.
A different spin on the same idea doesn’t make it a different idea.
A different spin on the same idea doesn’t make it a different idea.
The developers of apple products would disagree with you.
But I still think an elite skill is better than all new skills.
(edited by Kromica.2831)
I’m against this because it would give legendaries an actual advantage over exotics.
That would be too big of an advantage given to the holder of a legendary weapon. You can bet if they implemented something like that even more people would start complaining that legendary weapons are too hard to get.
The weapons are not hard to get they just require time spent.
That’s the point…
If it was hard to get, but accessible to everyone, this wouldn’t be an issue.
The problem is that this isn’t the case. You acquire these items based solely on time played, and not everyone has the time to grind for 5 million hours to acquire these weapons. Therefore, they should not give any advantage to those that do have the time (because that would be unfair).
GW2 is a game based on player skill, not time played, and Anet has been very clear about this since day one.
That would be too big of an advantage given to the holder of a legendary weapon. You can bet if they implemented something like that even more people would start complaining that legendary weapons are too hard to get.
The weapons are not hard to get they just require time spent.
That’s the point…
If it was hard to get, but accessible to everyone, this wouldn’t be an issue.
The problem is that this isn’t the case. You acquire these items based solely on time played, and not everyone has the time to grind for 5 million hours to acquire these weapons. Therefore, they should not give any advantage to those that do have the time (because that would be unfair).
GW2 is a game based on player skill, not time played, and Anet has been very clear about this since day one.
You make a great point, however PvE has no competition where this is an issue and sPvP already accounts by this by removing the stat differences from weapon/items. And WvW even though a proper lvl 80 will be more effective than a lvl 10 a lvl 10 can still take out a lvl 80 with enough skill. Which is also something Anet has been very clear on.
As for the OP’s idea of adding Elite skills you can unlock using Legendary Weapons. I like the idea. I’d like to see them add more skills into the game. Kinda how in GW1 you had tons of skills you could unlock for each class. I’d like to see more weapon skills become unlockable for the different weapons. And Legendary weapons having a utility skill would be a great start.
You didn’t have to grind 500+ for skills in gw1. It usually only took around 10min to capture an elite
You didn’t have to grind 500+ for skills in gw1. It usually only took around 10min to capture an elite
I read what you say, but I don’t think I understand your point…
Also, no one’s saying it’s elite skill needs to be more powerful than any of the other elite skills. The ghost wolf is a skill that not everyone has access to, but yet it doesn’t give an unfair advantage.. Everyone has a racial elite skill that none of the other races have access to and those are balanced. I think Anet would be capable of creating a legendary skill for legendary weapons would add variety without giving anyone and unfair advantage.
I do understand that, its just that usually when people ask for something like this, they want something stronger. If its just a flashy version of a current elite, then there’s nothing wrong with it, but I also doubt it’d get much use if it’s weaker.
My bad for assuming you guys wanted something stronger or with different utility though.
(edited by Navzar.2938)