Guard(dhuum), Mesmer(Lyssa), Warrior(Dwaina)
Lvl50 Fractal, Lvl531 WvW
Idea for new legendary armor sets
This legendary are ounly apply effect to armor so it can be modified to any armor you love.
The look of an armor:
Right now I have ideas for 2 looks. First look is a ghostly armor pretty much it’s going to be. Cultural armor with a bluefish glow just like Ascalon Mage Transformation Tonic.
Second look is a cleansed armor with a permanent effect of zealous flame
These skins are from the game and can be coded in with less problem then anything new.
Resepy:
1 gift of armor(heavy, medium, light) (human, norn, charr, assura)
gift of mastery
gift of fortune
(gift of stealth) for ghostly armor
(gift of energy) for zealus armor
Gift of armor resepy:
(1 legendary heading,1 legendary body,1 legendary torso, 1 gift of ascension)
(not 100% sertant about gift of ascension but its the ounly gift that I not used for legendaries)
Legendary heading
(1 cultural head+ 1 cultural shoulder+250 ecto+250obsidian shards)
Legendary body
(1 cultural cheats 1cultural gloves250 ecto+250 obsidian shards)
Legendary torso
(1Cultural pants 1cultural shouse250 ecto+250 obsidian shards)
I don’t know if this is a good idea but I would defenetly love to see something like this.
Post you ideas of legendary armor here it it is similar to myne. Other wise tell me what you think of it. And what can or should be changed.
All of coments are graightly apreshiated.
I’m gonna put this nicely; A. It’s recipe. B. If they implement any other “legendary” items in the same fashion they did the weapons they’re going to have a lot of players quite upset, because it’s a game of who can farm the best/fastest. There’s 0 difficulty in it; it requires time only, no skill.
If you want an interesting idea to create legendary items then they need to reflect difficulty in ALL aspects of the game; the hardest part will be diversifying the ways to obtain them in WvW and every other PVE content, since the general consensus of WvW players rather not set foot in a PvE scenario, and vice versa.
If you want to create ascended armor sets by doing a gold sink; I suppose I wouldn’t be totally against that. However, I’d like to see it be broken down by class AND cultural. Sort of like so: Tier 1 heavy glove+ Tier 2 heavy glove+ Tier 3 heavy glove+ (for the sake of ease) 50 globs of ectoplasm= Ascended class cultural item. There could be an ascended cultural vendor in each of the major cities to reflect such items. This would also “kill two birds with one stone,” seeing as how players would like class based armor sets; AND it would give the Fractal of the Mists fanatics a chance to break the level 50 barrier and beyond with the proper amount of agony resistance.
In short; while I’d like the idea of legendary armor, I would like to see the armor reflect someone’s skill rather than how much time and/or real money you want to sink into the game.
(edited by Aura.9530)
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