Legendary precursor - idea

Legendary precursor - idea

in Suggestions

Posted by: noir.6392

noir.6392

Hey

I know this gets a lot of voicing from the community, and while others (including myself) are partially pleased, or some oven pleased, with the current situation, many more others are not. I wouldn’t mind a change, but not a drastic change. Some of the suggestions posted on forums are rather disconcerning. After spending around 400g and over 5000 rare weapons trying to get my precursor (after having successfully gotten 5 out of the forge before) I would not like devs to turn it into another 500 hour grind that would require me 500 of each dungeon token and what not (not a huge fan of all the dungeons myself).

One of the solution that would reward perseverance while keeping it a gamble, a chance, would be to leave it obtainable by the forge but do it in a different way. Make the forge keep track of how many weapons you throw in/how many combines you do, and for a certain number of tries (could be 20, 50 or whatever number you see fit) make it give you another 0.1 or whatever chance. It will still be a chance, you might still not get it, but you’ll feel better knowing that all your effort has not gone to waste and the chances will still be way better than they are now. This would also make the prices on the TP drop.
Much in the same way, someone was suggesting to tie the extra chance you get to the achievement points you have aquired. While this is also a good ideea, it would give a permanent chance increase.
A combination of the two ideeas would be to keep my original idea. Everytime you throw a number of weapons into the forge, you get a 0.1% chance increase, up to a maximum of let’s say 2% -> if you have 2000 achievement point.
The formula for this would be:
chance_var = base chance + 0.1 * (nr. of combines/10)
Where (chance_var <= achievement points/1000)

It is very important that after every successful precursor the chance would have to reset to the base chance and build up from there again.

- Having 2000 achievement points would grant you a 2% chance, which is very reasonable.
- The numbers can of course be tweaked and optimized, but you get the idea.

This would be it. With the patch so close I don’t expect any dev answer, but please consider it