Legendary requirments not fair

Legendary requirments not fair

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Posted by: vuletic.7406

vuletic.7406

Hi so here is what I noticed, I’m collecting for my legendary ( dagger ) and I noticed that making 1h is same or even harder than to make legendary 2hand greatsword, while I agree that legendary should be hard to obtain I think that it’s not fair that making 1h legendary should be equal as making 2hand, so my idea is that either you lower the cost of 1h legendary, or increase the cost of 2hand legendaries.

I’m sorry if I put this in wrong section,but imo its general discussion.

This is required to make legendary as far as I know.

Base Exotic Weapon
Base Gift
Gift of Mastery: Bloodstone Shard + 250x Obsidian Shard + Gift of Exploration + Gift of Battle
Gift of Fortune: 77x Mystic Clover + 250x Glob of Ectoplasm + Gift of Magic + Gift of Might

So lets see

Base Gift Sub-Gifts:

Dagger – Incinerator = Gift of Metal & Vial of Liquid Flame =120g /excluding gift of metal
Greatsword – Twilight = Gift of Metal & Gift of Darkness = 98g /excluding gift of metal

We both need 525k karma.

So as you can see, making 1h is equal or even more costly than making 2h and I think it should be changed, but I want to hear your opinions.

Legendary requirments not fair

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Posted by: Zinthros.6589

Zinthros.6589

The whole “500k karma” thing is a bit much … 250 ectos s questionable too.

IMO these are far more expensive than Obby, which is their rough equivalent.

Varamyr Langkron / Kirk Vandergrift
Commander on Tarnished Coast [RE]
Greatsword Ranger before it was cool

Legendary requirments not fair

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Posted by: Ziggurat.8261

Ziggurat.8261

I agree with this. I feel as though 1h requirements should be halved, since we have to get two instead of just one greatsword, for example.

Legendary requirments not fair

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Posted by: Khailyn.6248

Khailyn.6248

While I can see it from Arenanets perspective that a legendary is a legendary and that some for the achievement will go for the cheaper route, it really just depends on if a player can actually use 2 legendarys at once. In this method I could see the encouragement to make 2. If this is NOT the case and you can only use 1 at a time then it should at least be equal. In either case I agree and do not support 1 handers being more expensive.

‘Death smiles at us all. All a man can do is smile back.’

Legendary requirments not fair

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Posted by: Zinthros.6589

Zinthros.6589

Ah, don’t forget that there is a hidden greatsword that uses Twilight and Sunrise as components.

This still doesn’t justify 1H costs though due to the rifle, bows, and staff. 1H costs should drop.

Varamyr Langkron / Kirk Vandergrift
Commander on Tarnished Coast [RE]
Greatsword Ranger before it was cool

Legendary requirments not fair

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Posted by: CaptainOok.1048

CaptainOok.1048

I don’t necessarily disagree. However, you can look at it another way. Legendaries don’t provide any stat enhancement, and only affect your character visually each in its own way. Therefore, holding each one legendary (1H or 2H) should be equally as awesome. Holding two legendaries should be double the awesome (not to mention that you have the choice of which combination you like most). I hope this is somewhat understandable :P
Anyway, for this to work right each legendary should provide the same amount of visual appeal… that’s something ANet should keep working on

(edited by CaptainOok.1048)

Legendary requirments not fair

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Posted by: vuletic.7406

vuletic.7406

Well dagger never can provide better visual appeal then big greatsword no matter how you make it imo, and I don’t necessarily think we should get double less requirements but at least some.

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Posted by: Erin.7521

Erin.7521

I have to disagree. A legendary is legendary however many hands it requires to pick it up. As a result I believe they should be the same costs. I do understand where the feeling comes from a sense of having to earn twice as much, however you are still getting twice the reward as well. I would simply hate my dagger being the ‘easy’ legendary. The’ not really quite as legendary as those other legendaries’ dagger just is not as appealing to me as the current situation.

This is speaking as a thief using dagger/pistol so the increased costs would most defiantly apply to me.

Rocking on Piken Square – the un-official EU roleplay server.

(edited by Erin.7521)

Legendary requirments not fair

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Posted by: CaptainOok.1048

CaptainOok.1048

As the previous poster said, I don’t think the price should be based on how many hands you’re holding it with – it should be based on how good it makes you look.
I do agree that a dagger usually doesn’t grab as much attention as a greatsword though… however, a sword or an axe is usually more appealing than a dagger as well.
I think it would be best if the price was somewhat based on the visuals, but that’s something I haven’t seem in any MMO…

(edited by CaptainOok.1048)

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Posted by: Retsuko.2035

Retsuko.2035

Take in mind that using two weapons has the advantage of using two sigil’s. Sure, you need to pay for a sigil too, but those are cheap.

Retsu ~ Inner Monkey [IM] ~ Piken Square

Legendary requirments not fair

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Posted by: Blacklight.2871

Blacklight.2871

I don’t really think that 1-hand legendaries should have lower requirements than 2-handers because the are just skins. They provide no gameplay advantage, so the mere fact that you even have a legendary puts you on equal footing with anyone else who has done the same. There’s no disparity and no imbalance — and no need to have legendaries in both hands to show your achievement.

At least as a dual-wielder, you have the option doubling your bling rating by acquiring a second legendary to show off. Two-handed wielders don’t have that.