Purposed Revamp of the system.
1st keep the gift of mastery,
The gift of mastery is the easiest part to start and obtain upon working toward a legendary. I feel this should stay because it requires the player to simply play the game.
Gift of exploration makes the player see all aspects of game, can be worked on while leveling or after hitting 80 with about a 2 to 3 weeks work depending on how hard the player pushes to get it.
Obsidian shards are very easy to get now with the jugs of karma, plus with exploration, WvW, and events from both gives the player all they need to buy them. * note* The way of buying them should be changed or fixed indefinitely (due to the quests line always being bugged).
Bloodstone Shard bought with skill points, that can be obtained though general leveling, map completion, or leveling after 80. Easily done with all the other achievements being meet.
Gift of Battle again makes the player play all aspects of the game. With the new drop system in WvW and the jump puzzles BoH’s are not a problem anymore.
2nd revamp Gift of Fortune.
First off, I think the name should be changed, due to the fact the whole gift revolves around RNG, which is the worst and laziest game design in any game. Even though I know it will still be necessary I still hate it. With that being said…
Ideas for revamp.
77 Mystic clovers. – seeing how this is based around waste and chance, I think it should be remade into a form of a randomize mob that appears in random places though out the game. Giving a 1 and 4 chance of dropping 1 clover, each clover will be account bound. Giving the player various chances to work on getting all 77 through out exploration and WvW while they level any character they choose.
- Crystals – This is part of Mystic clovers form the original format. I feel that this should be removed as a sub-requirement and made primary requirement to help balance out the Gift of Fortune. These crystals should be dropped from gathering via exploration or WvW. Giving a 1 and 10 chance to acquire one through out the play. Seeing how gathering is part of the daily every day the player will not feel like that have to go out there way to obtain them. Also because they already require skill points from the original format making a player have the impression of nothing new, having them purchase the blood stone shard with skill point then only have to grind more skill points just for crystals.
231 GoE’s – This I’m not sure if it should be changed, seeing how a player is forced to sacrifice an item to be able to obtain them. Still the number should be dropped from 231 to 200 to round out the number.
213 Obsidian shards – I feel that this should be removed as a requirement being that it is already a primary requirement in the gift of mastery, we do not want the player to feel like they are moving in circles. With this is I propose a new item be created, an item given from completing jumping puzzles. With the exception of the jumping puzzles in WvW seeing how they already reward BoH’s which is a primary requirement in Gift of Mastery. This idea is to get players to explore and experience every aspect of the game and giving it some more purposeful meaning other then just achievements. 1 item from every jumping puzzle is required to make the complete item.
With those 4 requirements will give you the Gift of fortune name change still needed.