Legendary –something that isn’t a weapon-

Legendary –something that isn’t a weapon-

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Posted by: Arkham Creed.7358

Arkham Creed.7358

I’ll be brief with my explanation for this as it has been touched on in other threads. Basically I’ve been hyped for my legendary since the moment they were revealed, and having come from GW1 was already accustomed to the long grind for prestige items. I dislike PvP and have little interest in WvW, and likewise came to the Guild Wars series specifically because I didn’t want to endlessly run the same repetitive content (I’m looking at you Fractals), so it is no stretch at all to say that even from beta I knew that the grind for a legendary would be my sole form of “endgame.”

The problem however is that I rolled an engineer. I didn’t realize it at first, but with time and experience with the profession have come to understand that for me a legendary would be meaningless. When you spend ninety-nine percent of your play time bouncing back and forth between Flamethrower and Elixir Gun whatever skin you have on your “stat stick” under it quickly becomes irrelevant, and as such I find myself with nothing to do at max level. I have no endgame.

But that is enough of my complaining. The point of this thread isn’t to vent. Instead what I would like to suggest to Arena Net is the need for something, anything, of the same caliber as a legendary weapon, but that isn’t a weapon and as such isn’t completely worthless to a kit-based engineer. I honestly don’t really care what either. But here are some ideas.

*Legendary Armor
*Legendary Accessories (providing a kind of “aura” around your character or other effect)
*Legendary Skills (cross-profession “super skills” in a similar system to the current racial skills. Most likely elite skills)
*Legendary Familiars (A mini-pet with stats or other effects that interact with your character and are equipped in a new slot on the hero panel)
*Heroes (same system as in the original Guild Wars; a semi-customizable NPC ally who takes up a party slot and follows you around. Ill-suited for dungeons, but fine for open world PvE. Possibly game-breaking in large numbers, so each player would be limited to one at a time, and each would take the effort of a legendary to obtain)

Legendary –something that isn’t a weapon-

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Posted by: Arkham Creed.7358

Arkham Creed.7358

Seriously? No comments?

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Posted by: NinjaEd.3946

NinjaEd.3946

Heroes have no place here, exclusive skills from a weapon no matter what it does is a big no with how the game is designed(supposed to be on the same playing field, hence why racial elites are pathetic). They do got “legendary mini pets” but they are just rare. Maybe mini shatterer as legendary? Idk…
Legendary armor hasn’t been talked about so who knows, maybe its already in the works. Accessories just don’t make sense you can’t see them. Legendary back pieces would suit that field better.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Arkham Creed.7358

Arkham Creed.7358

Heroes have no place here, exclusive skills from a weapon no matter what it does is a big no with how the game is designed(supposed to be on the same playing field, hence why racial elites are pathetic). They do got “legendary mini pets” but they are just rare. Maybe mini shatterer as legendary? Idk…
Legendary armor hasn’t been talked about so who knows, maybe its already in the works. Accessories just don’t make sense you can’t see them. Legendary back pieces would suit that field better.

I did say that the accessories would provide a visual effect, such as an aura. And I never said anything about a weapon having different skills than others like it, in fact the whole point of this threat was to present ideas for “legendary” items that are not weapons.

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Posted by: mshinga.6540

mshinga.6540

I like the general idea here, I think it might be nice to have some other things that would provide visual alterations to a character, aside from the weapon. I do NOT like the idea of legendary armor, but I think that an accessory slot could be used to add some sort of aura (similar to the CE of Gw1 where players would have special animations while emoting, though of course I would want this effect all the time for a legendary). Not to detract from your point, but just as an aside, I think that the legendary weapons, in general, could use a round 2, particularly the scholarly weapons.

Also, and not saying that this would have to be relegated to legendary status, but capes as back equipment! we have quivers, and the glowing fractal lump of something, why not some capes?

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Posted by: Kendra Nightwind.8734

Kendra Nightwind.8734

I would love to be able to get a legendary that is not a weapon. Currently I am working tword a war-horn because it is the only ranger legendary that, to me, looks half way acceptable.

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Posted by: CapN Biku.6024

CapN Biku.6024

I don’t think we need any legendary armour skins, we already have Cultural 3, which takes a lot of time to get if you don’t buy any gems, and dungeon gear which takes some time to get.
But I assume you want something that doesn’t only cost money or tokens but is obtained in the same way as the legendary weapons? That could work, but if that is done I think they should add at least two armour sets for each profession (not heavy, medium and light armour, but Warrior, Ranger, Necro etc. specific armour) so that everyone don’t end up looking the same. But then there’s the issue of how to make them look legendary in the same way as the weapons, and still let you customize it, which I don’t see happening, either it will just look like another dungeon armour or it wont be customizable enough and make people whine about it

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Posted by: Adine.2184

Adine.2184

what happened to the being brief thing……I digress

I’m all for legendary armor and accessories

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Posted by: Minion of Vey.4398

Minion of Vey.4398

I’m all for adding prestigious non weapon items of any kind.

The fancy glowing fractal backpiece was a good start. Would like to at least see more stuff like that.

Actual “legendary” armor, I’d like that too.

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Posted by: Tuomir.1830

Tuomir.1830

I made a suggestion a while back that not many noticed, suggesting that legendary weapon special effects such as auras and footstep effects would carry over to carried bundles, such as the flamethrower. That would solve your problem too at least partially, with only a small, presumably easy, change, am I wrong?

Only fools and heroes charge in without a plan.

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Posted by: Arkham Creed.7358

Arkham Creed.7358

Bump because this still bugs the crap out of me.

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Posted by: Catisa.6507

Catisa.6507

sure as long as it is a skin only, no skills, no additional stats, no bonuses of any sort.

AR

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

sure as long as it is a skin only, no skills, no additional stats, no bonuses of any sort.

Agreed.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: sallost.6875

sallost.6875

sure as long as it is a skin only, no skills, no additional stats, no bonuses of any sort.

So everything they shouldn’t have done with ascended gear? I really hope they listen.
It would be nice to have other legendary items to chase after. And maybe upgrade some existing expensive armor( cultural t3).

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Posted by: FacesOfMu.3561

FacesOfMu.3561

I wasn’t aware of this effect on kit engineers, or engineers generally (few weapons equippable) but makes a lot of sense now that you’ve mentioned it.

People vary.