(edited by ErionHashimoto.3015)
Legendary weapons - account bound on use
Id love to see that hapen rly achievment point bonuses r affecting all of ur acount cuz U the player achieved something and u get the benefit from that no matter wch chatacter ur playing .. so why should not be able to do the same with a legendary? <probably the bigest achievment in the game>
Id love to see that hapen
rly achievment point bonuses r affecting all of ur acount cuz U the player achieved something and u get the benefit from that no matter wch chatacter ur playing .. so why should not be able to do the same with a legendary? <probably the bigest achievment in the game>
That’s a good way of looking at it, too.
I will +1 this suggestion whenever I see it. Legendary weapons should be account bound, not soul bound.
+1 as well, anything that takes weeks/months/years to complete needs to be an account achievement, not a character achievement.
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Anet could sell an unbind component feature from the gem store for 1000-2000 gems each. They would make some money without removing completely and freely the bind system, people would use this or to sell back a legendary when they change their build or to reequip on another toon. There would be no abuse on this as the unbind item would be expensive and only available on gem store. I believe a lot of people would love to see this implemented. You can also imagine different quality of “unbind stones” for each tiers of rarity and then different price ranges depending on said rarity related feature. So you would have “rare unbind quality stone” for rare items at 300 gems each / “exotic unbind quality stone” for exotic items at 600 gems each / “ascended unbind quality stone” at 1200 gems each for ascended items / and “legendary unbind quality stone” at 2400 gems each.
This is a good compromise between players, Anet and system balance avoiding abusive behaviours and not much affecting TP economy. Allowing also extra $ incomes for the game.
(edited by Titan.3472)
Id love to see that hapen
rly achievment point bonuses r affecting all of ur acount cuz U the player achieved something and u get the benefit from that no matter wch chatacter ur playing .. so why should not be able to do the same with a legendary? <probably the bigest achievment in the game>
Agree, it’s [you] the player, meeting the achievements – not the characters themselves. So [you] should have the given choice to use what [you] have spent so long to make/earn, on any character you feel you want. I’d too like to see this happen.
-1. This is essentially the equivalent of using a more powerful toon to gear an underplayed one, also known as “twinking”.
As for the comment about items from the store that can unbind an item, I’ve seen it in other MMOs, but usually at the price of about $50 per and they are usually only available for limited times / random promotional times.
Agree, it’s [you] the player, meeting the achievements – not the characters themselves. So [you] should have the given choice to use what [you] have spent so long to make/earn, on any character you feel you want. I’d too like to see this happen.
Except a legendary weapon isn’t an achievement. It’s an item. You have achievement points/titles/awards for achievements that are account-wide for your accomplishments as a player.
legendaries are TRADEBLE!!! other ascendent weapons are NOT,
you dont need 500 in the craft to even make it….
you can buy them from the market.
enough said….
besides legendaries are pure prestige, its idiotic you can even buy them from others in the first place -.-
that said legendaries should have better stats then ANYTHING else in the game. not much just by a little
Anet could sell an unbind component feature from the gem store for 1000-2000 gems each. They would make some money without removing completely and freely the bind system, people would use this or to sell back a legendary when they change their build or to reequip on another toon. There would be no abuse on this as the unbind item would be expensive and only available on gem store. I believe a lot of people would love to see this implemented. You can also imagine different quality of “unbind stones” for each tiers of rarity and then different price ranges depending on said rarity related feature. So you would have “rare unbind quality stone” for rare items at 300 gems each / “exotic unbind quality stone” for exotic items at 600 gems each / “ascended unbind quality stone” at 1200 gems each for ascended items / and “legendary unbind quality stone” at 2400 gems each.
This is a good compromise between players, Anet and system balance avoiding abusive behaviours and not much affecting TP economy. Allowing also extra $ incomes for the game.
I wouldn’t be opposed to that.
But first I’d like to see “naturally” account-bound-on-use legendary weapons.
-1. This is essentially the equivalent of using a more powerful toon to gear an underplayed one, also known as “twinking”.
As for the comment about items from the store that can unbind an item, I’ve seen it in other MMOs, but usually at the price of about $50 per and they are usually only available for limited times / random promotional times.
There are already many ways to “twink.”
For legendary weapons specifically, you can craft one using your “more powerful toon” and transfer it to your “underplayed one.”
Even if this was a legitimately major problem, I don’t see how making just one very limited class of weapons accessible for all your characters could affect it enough.
Regardless of all that, though, it’s your hard-earned weapon being used by your characters.
Agree, it’s [you] the player, meeting the achievements – not the characters themselves. So [you] should have the given choice to use what [you] have spent so long to make/earn, on any character you feel you want. I’d too like to see this happen.
Except a legendary weapon isn’t an achievement. It’s an item. You have achievement points/titles/awards for achievements that are account-wide for your accomplishments as a player.
We don’t mean achievements in the technical sense, and they do unlock an account medal (still not technically achievements, I know).
legendaries are TRADEBLE!!! other ascendent weapons are NOT,
you dont need 500 in the craft to even make it….
you can buy them from the market.
enough said….
Legendary weapons are tradable until used. Then they become soulbound. My suggestion is that they become account bound on use, since they are so difficult to obtain. That’s also the reason they are tradable, according to Colin Johanson.
(edited by ErionHashimoto.3015)
… not to mention it’s very expensive.
This one quote from your comments is the single reason you will never see legendary weapons changed from soul-bound. Anet makes too much money off of them.
… not to mention it’s very expensive.
This one quote from your comments is the single reason you will never see legendary weapons changed from soul-bound. Anet makes too much money off of them.
I meant in-game gold. You’re assuming enough people to count buy gems with real currency and convert them into gold.
NOTE TO EVERYONE: I added more thoughts to the end of the original post.
(edited by ErionHashimoto.3015)
… not to mention it’s very expensive.
This one quote from your comments is the single reason you will never see legendary weapons changed from soul-bound. Anet makes too much money off of them.
I meant in-game gold. You’re assuming enough people to count buy gems with real currency and convert them into gold.
Every time you buy something on the TP, whether it’s gold made in game or via gems, gold is removed from the in game economy, which affects the economy overall. As I’ve said in comments elsewhere recently, the numbers touted by Anet a week or so ago show that roughly $1.2mil dollars worth of gold was removed from the economy in game in just repair fees due to deaths caused by one mob type.
I’m all for people making gold in game and using it to purchase things. It hurts Anets RL wallet every time, but you can’t escape the taxes they charge.
On top of that there are simply a huge number of people who pay real cash for their shinies (if this wasn’t true, things would change rapidly until this was fact, it’s how their model works).
… not to mention it’s very expensive.
This one quote from your comments is the single reason you will never see legendary weapons changed from soul-bound. Anet makes too much money off of them.
I meant in-game gold. You’re assuming enough people to count buy gems with real currency and convert them into gold.
Every time you buy something on the TP, whether it’s gold made in game or via gems, gold is removed from the in game economy, which affects the economy overall. As I’ve said in comments elsewhere recently, the numbers touted by Anet a week or so ago show that roughly $1.2mil dollars worth of gold was removed from the economy in game in just repair fees due to deaths caused by one mob type.
I’m all for people making gold in game and using it to purchase things. It hurts Anets RL wallet every time, but you can’t escape the taxes they charge.
On top of that there are simply a huge number of people who pay real cash for their shinies (if this wasn’t true, things would change rapidly until this was fact, it’s how their model works).
I understand that, but have to admit that I fail to see the connection with the topic.
I apologize.
As for people paying real cash for in-game gold, I mean gem to gold through the TP exclusively, which is how it would apply here. The amount of clandestine cash-to-gold websites out there and their decent traffic tells me people mostly go for those. And seeing how gem prices in gold are expensive (as of now it averages 4g55s per 100), and generally keep increasing, doesn’t that mean cash-to-gem buyers are severely outnumbered by gold-to-gem ones?
These are real questions. I’m not very knowledgeable in this area.