Hi all!
In the last days I was wondering about how to make legendary weapons “special” without improving their damage directly. In my opinion a weapon is legendary when it has got 2 things: a cool visual effect and a unique power.
Nothing to say about the visual side, all the weapons are very cool and give moderate satisfaction.
But, why dont put on them some interesting “unique” effects, one different for each legendary? So, I’ve made a list of ideas for legendary effects, wich should be in addition to the rune, making them more powerful without buffing the damage directly.
Legendary powers:
-Twilight: 20% chance on crit (Cooldown: 20 Secs)- Blast a wave of dark energy hitting enemies for 3200 damage.
-Sunrise: 20% chance on crit (Cooldown: 20 Secs)- Blast a wave of light energy hitting enemies for 3200 damage.
-Incinerator: 5% chance on crit (CD:20 Secs)- Puts a debuff on enemy “Rottening Burn” 9800 damage over 12 secs
-Bolt: 20% chance on crit (CD: 10s)- Puts 20 stacks of vulnerability and blind enemy for 5s
-Kudzu: 10% chance on crit (CD:10s)- “Binding roots” Immobilize for 3s and 2400 damage over 2s
-The Dreamer: … not enough fancy to figure something interesting
-Quip: 10% chance on crit (CD: 30s)- 15 stacks of confusion for 10 s
-Frostfang: 10% chance on crit (CD: 20s)- “Frozen veins”-> Place a circle of ice on the ground for 10s: Chill and 800 damage per second if the enemy stays on it
-Juggernaut: 10% chance on crit (CD: 30s)- The wielder gains “Smashing Fury”: for 10 seconds every crit knockdowns the target for 2 s
-Predator: 5% chance on crit (CD: 60 s)- Places a hunter mark on the target increasing all the damage against him by 5% for 30 s
-Bifrost: 20% chance on crit (CD 30s)- Places a rainbow covering 1200 yards circle range around the wielder giving 3 stacks of might, restoration, vigor and swiftness to all the party members who stay inside the circle for 15 s
-Meteorlogicus: 5% chance on crit (CD: 20s)- 50% chance to create a healing rain (5 skill of water staff elementalist)/ 50% create a storm, hitting all the enemies around. Both of them have a duration of 15 s
-Flameseeker Prophecies: 5% chance when hit by enemies (CD: 50 s)- Grants invulnerability for 3 secs to the wielder and aegis to the party
-Ministrel: 5% chance on spellcast (CD: 30s)- “Feel the music” Grants Restoration, Vigor and Protection to party members within 1200 yards and remove a condition every 7 s. Duration: 21 s
-Moot: 20% chance on crit (CD: 20s)- “Time to dance!”- All the party members within 1200 yards gain swiftness, quickness and endurance full (infinite) for 8s
-Rodgort: 5% chance on spellcast (CD: 50s)- “Ardent spirit”- All party members within 1200 yards gain 5 stack of might, fury and quickness for 8s
Underwater legendaries:
-Kraitkin: 10% chance on crit (CD: 20 s)- “Venomous Bite”-> Puts a debuff 7800 damage over 8 s
-Kamohoali’i Kotaki: 10% chance on crit (CD: 20s)- “Shark’s teeth”-> Puts a dabuff 7800 damage over 8 s
-Frenzy: 10% chance on crit (CD: 20s)- Grats to the wielder 30% crit chance increased for 10 s
All these are ideas, just to share what I want to see from a legendary weapon, something that would make it actually “Legendary”.
Let me know what do you think guys, and share your ideas too, wich probably are better than mine.
See ya around and thanks for reading!
EDIT: These effects are only for PvE side, disabled in WvW and PvP
(edited by Mitoman.1965)