[AwM] of Jade Quarry.
As the title suggest, may we visit the present design of high damage to defense ratio? I feel the game play is too frenetic and jerky. Almost to the point of this game being unhealthy to play for any length. (Mostly WvW referencing) Why not increase defense so fights take a bit longer? Slow things down a bit so it’s frenetic pacing isn’t too stressful to the human body? Elevated Cortisol levels on a daily basis are not something to cultivate in the player base, right? Then fighting would also take long and be more skill based too.
For more fun, obviously it’s very subjective. Though there aren’t any real community aspects to the game. Nothing to do, nor rewards for anything that doesn’t involve killing. Why is the creation of such suffering required for fun? Why is killing the only way for one to get ahead in the game? Something seems terribly amiss. Thus, please create some play and events not based on death.
May I also ask for new zones please? Ones with more vivid colors, flourishing and lively. The brooding dark deathly theme has been done. Can we get something else in the game now? I assumed after 6 months and most of us beating Zhaitan, we would have a happier ending. When is that coming to GW2? For a game that has this dialogue, “More violets, less violence” how about us having a place for this?
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