Less luck, more achievement

Less luck, more achievement

in Suggestions

Posted by: Linnea.5146

Linnea.5146

So, instead of raging on the forums I thought I’d make a proper suggestion instead. This is closely related to Dragon Bash, and applies to larger events in general.

First of all, I want to say that it’s a fantastic idea to bring some Cantha to GW2, it made me really happy. The jade skins are amazing, and the love for creating content shines through. However…

It’s too much luck and too little reward. I do understand the thrill of random rewards, but they have to be more diverse than hundreds of Zhaitaffy, fireworks we can’t sell and cakes we can only use at level 80.

Instead, give us the option to WORK towards the main reward of the event, such as these amazing time-limited skins. For example, completing a quest chain, like we did in GW1 for certain weapons. Maybe add some event-exclusive crafting materials. Just make it possible to work for them!

The next point is to make that which we can work for (in this event the holographic wings) attainable for casual players. Casual players don’t have the time to collect 100’000 candies (dedicated players hardly have!), and they often don’t have the money to buy them either. (Buying them also feels like it’s not the point of having an event.) Even if we had the time: 100’000 isn’t fun.

It’s perfectly all right to have random rewards like these coffers. However, I think they would be much more appreciated if they were a bonus that dropped when playing, with a bunch of nice rewards with reasonable drop rates that aren’t the main attraction of an event. Suggestions: Crafting materials for all tiers, minis, weapon and armor upgrades. These random rewards, however, would lose their point if the contents were as rare as the tickets in Dragon Bakitten would become a grind for a chance for a time-limited object.

The way the event turned out is nothing short of a grind for everyone who wants a jade weapon skin, and that is a sizeable part of the community, which is a shame. The way in which we can obtain the shatterer holographic wings is a perfect example of what the “classic” GW-community appreciates, and is one of the major reasons we chose GW2. The super adventure box also worked better (although the number of baubles we needed might have been close to a grind as well, but at least it wasn’t luck).

I would hate to see this game make grinding and pure luck a normal occurrence.

(edited by Linnea.5146)