Less soul /account bound items please

Less soul /account bound items please

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Posted by: Smelly Bookah.6957

Smelly Bookah.6957

I’ve been surprised that so many items are soul or account bound. In Guild Wars 1 pretty much nothing was bound to you and you could sell it to someone. Of course some items had no value at all, but still if you found someone who wanted it, there was nothing on your way to sell it.

I think that you should follow that path.
Here isn an example:
Toncis. Especially endless ones (like the ones from ToT bags from halloween). Who thought it will be a good idea to make em account bound? They are garbage now, even though they could become highly sought-after collectibles. But now nobody is going to bother with them.

Of course there are more examples of it.

P.S.
I’ve also been highly surprised that miniature Rytlock from CE is bound as well. Now it’s worth nothing at all, it doesnt even contribute for your miniature collection achievment.

Epic fail. Or in the light of recent news shall I say Ascended fail?

(edited by Smelly Bookah.6957)

Less soul /account bound items please

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Posted by: Frederick Vael.6293

Frederick Vael.6293

Not being able to sell it is the real porpuse of that.

What they should do is to reduce the number of soulbound/accountbound on adquire. Those tonics should bound on use, not on adquire. And what they did for weapons and pets in GW1 was really cool: pets dont soulbound, but they are wasted when you use them to unlock an achievement. Weapons dont soulbound, but do +15% dmg if you soulbound them. I dont think it will destroy economy, as if you want to use a weapon regulary you will end up soulbounding it, and it will add more pets to sell.

Less soul /account bound items please

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Posted by: ley.8973

ley.8973

I am somewhat content with things being bind to account. However, character bound has to go, especially on crafted items.

If I can craft something on one character, then all my characters should be able to wear it as long as they have proper armor/weapon specs. Isn’t that the point of having a shared bank, after all? Then why am I being forced to level more than one of each crafting skill? Is it an oversight? A misguided attempt for a moneysink? An overworked item designer with a serious case of schadenfreude? Whatever the cause is, it is so awfully warcraft. It literally reeks of 2005.

Less soul /account bound items please

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Posted by: lynspottery.6529

lynspottery.6529

Oh and don’t forget all those harvesting tools. They are soul bound but I think they should be account bound instead.

I have a slew of lower level harvesting tools that I could use on my alts. After all, its not like they last forever. Since they are used up as you harvest you still need to replace them when gone.

But having them soul bound to the character that purchased them is not very helpful.

Less soul /account bound items please

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Posted by: Loswaith.3829

Loswaith.3829

Personally I thought the way GW1 did the soul binding was a great way as an incentive (the +15%). It used the carrot as opposed to the stick approach, though given GW2 numbers +15% may be a bit high so even just +5% could work.

Unfortunatly allot of things they did well in GW1 seem to have been dropped for the more traditional (though not as good IMO) MMO style. This is simply one of the more minor aspects.